The Aphid Lounge Preview: How to Deal with GM-Player Communication

Worldbuild With Us by Rob Hilferty, Daniel Quinn, & Courtney Staples

Episode notes

In this patron-exclusive Aphid Lounge, Daniel and Courtney are joined by their friend Jon Parsons to chat about how GMs and players can collaborate for better gaming experiences and stronger worldbuilding. We talk everything from session zeroes and social contracts to how GMs can include quiet players and how players can get away with being a crazed serial killer in a party of otherwise good characters!

You can unlock this episode by joining our Patreon at https://www.patreon.com/worldbuildwithus