032 - How to Get Started in XR Design, Biggest Problems Designers in XR Are Solving, and Current State of XR With Daniel Robbins of Adobe

Not Just Pixels by Guo Chen

Episode notes

Today, I’m talking to Daniel Robbins.

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Daniel currently works at Adobe as a Principal Designer working across a suite of 3D projects. In the past, he has worked on Horizon Worlds at Meta, AR at HTC-Vive, VR at Visual Vocal, and more.

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If you can’t tell already, Daniel’s design focus is XR design, which stands for “extended reality.” This is an umbrella term that covers VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed reality). Thus, I was very excited to learn more about  ... 

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