#34 - Carl Robinson—Kelp: Fun vs. Fun

Intertextual Cardboard Experience by Ryan Vodnik

Episode notes

In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined.

As a little thought experiment, which games pop into your head when you think about the thrill of danger?

Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when examining board games. As a designer of a game that is a whole lot of fun, Carl has some great insights into this matter. And the discussion is well… it’s just fun. Enjoy!

Check out Carl’s work on BoardGameGeek and reflections on

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Keywords
board gamesgamestrick takinginterviewsolo gamespartyparty gamesdesigncard gamescardssolotrick-takingbggcarl robinsonkelpfun