Intertextual Cardboard Experience

by Ryan Vodnik

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously.

Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By  ... 

 ...  Read more

Podcast episodes

  • Season 8

  • Vodcast 1 - Apocalands/Duel

    Vodcast 1 - Apocalands/Duel

    The first ever "Vodcast." So while a warning that this one is just me is potentially apt, it's a huge step up from the "Yearly Reflection" episode. Part of the reason this exists is due to the fact that now is my turbo-busy season. Another reason it exists is because there are some good thoughts in here that I want to keep continuing in this Vodcast format, whether that's due to being too backed up to have scheduled interviews or not, and elsewhere. The show discusses this in more detail. Future episodes will have less administrative stuff too, but there is a lot of gratitude being expressed in the early part of this episode, so thank you for being a part of my board gaming journey. Apocalands/Duel Intro (22:12) Radlands Intro (30:42) ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!) Buy Me a Coffee

  • Season 1

  • #18 - David Thompson: Collabstraction 2: The Collabstractioning

    #18 - David Thompson: Collabstraction 2: The Collabstractioning

    In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in the overall approach to design and the fact that David has designed in the solo and historical spaces a little more, and, obviously, it was just a blast. Collab-introduction From growing up in “board game adjacent” spaces of RPGs and skirmish games to how David’s background in different types of systems led to early designs to David’s response to a couple of the questions that the “Grim Reaper” received in the previous episode, there are many stories and laughs in this part. “His Favorite Color is Chrome” [1:01:53] Hearing David talk about chrome and “chrome budget” (I love that phrase/had never heard it before) brought about the title of that ridiculous 2001 Trace Adkins song. I was going to link it, but I couldn’t bring myself to do it. So if you seek it out, that’s on you. Anyway, David discusses why certain choices are made for certain games and talks about the Valiant Defense series of games, which are wonderfully interesting solo war games. Following-up [1:13:30] As this is a part two, I have some questions and thoughts that almost come out as questions about some of the aforementioned sequels/iterations/expansions. Naturally, David answers them wonderfully. Wrapping-up [1:24:43] A text on David’s mind and the many things to look out for from him soon! David on BoardGameGeek & Twitter ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!) Buy Me a Coffee

  • #17 - Trevor Benjamin: Collabstraction

    #17 - Trevor Benjamin: Collabstraction

    A wonderful collaborative discussion here with a designer that only designs in collaborations, Trevor Benjamin. Designer of one of my favorite games of all time in Mandala, everything that has Trevor in the design credits is guaranteed to be a fantastic game. Speaking of fantastic, I think this episode is quite fantastic too, so thank you for tuning in. Trevor on BGG and Twitter. Introductory Questions [Time stamps coming! - weird technical hang-up - should be set by 4/9] What got Trevor into board games and how that has inspired his designs The conversation goes on about Go and other abstract games, cooperative games, and intuitive/simple designs (I’m not sure if those words capture that part the best, so check it out to hear how this brief description almost matches that discussion). Cambridge - “Family” [56:30] What really sticks out in this section is how close Trevor is to his co-designers. Through discussing how these partnerships came to be and have turned into lifelong friendships, it makes sense why the games created between Trevor and Brett/David/Roger/Matthew click so well. Collab-specific Questions [1:16:00] What title best fits Trevor in his design partnerships. A question brought to you by “Indeed” (not sponsored) Wrap-up Questions [1:32:38] Trevor discusses a masterpiece of modern television and games to look out for from him this year. ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!) Buy Me a Coffee

  • #16 - Ruel Gaviola: A Couple of Word Nerds

    #16 - Ruel Gaviola: A Couple of Word Nerds

    In this super sweet episode, Ruel and I have a fantastic talk about all of the things he’s currently working on, some of his life’s stories, and connections between books and board games.  To put most of everything in one spot (and that EVERYTHING is a lot), this is Ruel’s Linktree.  The Linktree isn’t enough, as he is also on Rahdo and Good Time Society (and other channels too!). Intro (0:00) Out of all of the things I enjoy with this podcast in general, my favorite is easily listening to peoples’ stories.  Ruel’s reflections on family, how he came to love reading, different types of work he’s done in the past, and his overall passions culminating into his current work just created a super beautiful discussion.   Books, books, books… (26:15) The conversation starts off by talking about what sort of message games that present themselves as books promise, some games that are based on books, games that use the idea of books, and several other things that fit somewhere around those topics. *Thinking about words, sometimes (often) mine fail me.  When I was talking about Ruel’s “Words on Wednesday” episodes and the graphic novel Saga, I was trying to say that I haven’t been into graphic novels much but am trying to do so more now.  That latter part just never materialized.  So that’s just another cool thing that Ruel is doing with his channel.   Wrap-up Questions (52:45) I now have a fountain pen because of this portion.   Check out GOOD MORNING SOCIETY.  ---------------------------------------------------------- Contact and follow information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!)

  • #15 - Luis Aguasvivas: Tetracast ~ The Episode with Four Titles ~ 4x4 ~ Title-omino

    #15 - Luis Aguasvivas: Tetracast ~ The Episode with Four Titles ~ 4x4 ~ Title-omino

    Luis Aguasvivas, writer for PopMatters, his own site, and numerous other video game journals, joins me for an episode primarily about the video game Tetris.  The episode is a journey from very poignant and personal reflections on the way the game has impacted Luis to funny moments about speed-running board games to the history of Tetris to many other shapes and places that you’ll have to discover on the way.  In addition to linking his written work above, Luis also contributes to the Homo Ludens channel, and here’s just one of the videos featuring him. Intro & THE GAME: Tetris (0:00) In the “chapters” era of ICE, this is the longest chapter yet.  We discuss what makes the game so special, early memories of it and other formative games, why it’s better than Vampire Survivors (my apologies...), the Tetris Effect & Tetris Effect: Connected, and a whole bunch of other things.  The Movie and/or why the pieces don’t stack up quite right: Tetris (1:06:54) A pretty self-explanatory chapter title, but Luis shares some other ways in which the extremely crazy history of Tetris has been captured well in different mediums. Board games inspired by Tetris, which was inspired by a puzzle game itself (1:17:50) It’s hard to capture the entire feel of Tetris in a board game, but we have a good talk about some good, puzzly games with tetromino pieces nonetheless. Tetris in Real Life (1:30:40) From making sandwiches to the aforementioned speed-running board games, there are a lot of ways in which we process patterns and can look to Tetris for guidance. Wrap-up Questions (1:49:19) A text on Luis’s mind and projects he’s working on.  Fans of Kingdom Hearts should tune into this. ---------------------------------------------------------- Contact and follow information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!)