#18 - David Thompson: Collabstraction 2: The Collabstractioning

Intertextual Cardboard Experience by Ryan Vodnik

Episode notes

In the rare sequel that’s just as good as its predecessor, David Thompson joins the show for “Collabstraction 2: The Collabstractioning.” We talk about some similar ideas in the topics of collaboration and abstraction, but we also discuss the ideas of sequels/iterations/expansions. It was really interesting getting to hear the slight differences in the overall approach to design and the fact that David has designed in the solo and historical spaces a little more, and, obviously, it was just a blast.

Collab-introduction

From growing up in “board game adjacent” spaces of RPGs and skirmish games to how David’s background in different types of systems led to early designs to David’s response to a couple of the questions that the “Grim Reaper” received in the previous episode, there are many stories and laughs in this part.

“His Fa ... 

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Keywords
board gamesgamesinterviewsolo gameswar gamesdesignDavid Thompson