Intertextual Cardboard Experience

by Ryan Vodnik

A primarily interview-based podcast grounded in the board game hobby. By exploring the connections between board games and other mediums, Intertextual Cardboard Experience is looking to tap into some links that may not have been considered much previously.

Through interesting guests, audience feedback, and general revision, there is an experiential element of this channel to grow and change in unique ways. By  ... 

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Podcast episodes

  • Season 8

  • Vodcast 4 - A Late Solo-ween Celebration: Fear and Procrastination in Southeast Wisconsin

    Vodcast 4 - A Late Solo-ween Celebration: Fear and Procrastination in Southeast Wisconsin

    Enter for a chance to win a surprise giveaway (cool, I promise). Ending mid-December (probably the 16th). No crazy episode notes today. I chat about some things to look forward to with the show and beyond (a game I'm making and some videos). There's a quick thought about "fear" in board games, and then I talk about the following games a little bit. They'll all be linked to their BGG pages. Final Girl Cthulhu: Death May Die Skulls of Sedlec Mind Space ---------------------------------------------------------- Contact, follow, and support information: If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this go project go smoothly. That can be done here: Buy Me a Coffee vodthepod@gmail.com Bluesky Instagram TikTok

  • Vodcast 3 - Summer Solo-stice: ROVE (a great solo game) and all Solitary Things

    Vodcast 3 - Summer Solo-stice: ROVE (a great solo game) and all Solitary Things

    Vodcast 3 - Summer Solo-stice: ROVE (a great solo game) and all Solitary Things A hair shorter than the last couple of “Vodcasts,” and that was a part of this episode’s solo challenge. With that mild dose of brevity, there are some interesting thoughts here, and they’re a bit punchier. In this episode, I break down the awesome solo game, ROVE: Results-Oriented Versatile Explorer. Additionally, and hopefully in a not “preachy” way, I just talk about some of the ways in which I’ve enjoyed doing all sorts of different things “solo,” how I have held myself back from doing others, and what sort of things might stand in one’s way when trying to jump into something new. The whole message is just meant to be a positive one, hopefully encouraging both you and me to keep pushing towards doing the things we truly want to do. Happy June Solstice and Happy Seasons to everyone, wherever and whenever you’re listening to this episode. There's another giveaway! Fill out the General Feedback Form in the contact information below if you're interested in the first official VOLPG, or "Vod Offloading Lightly Played Games." Listen to the episode to find out which GAMES(!) are being given away to a lucky winner. The one thing I forgot to mention in the episode is that this would be US only due to shipping. That said, if you're elsewhere in the world, please fill out this survey anyway, and I'll see if I can enter you in a future drawing or send something fun your way, somehow. Fill out this feedback form to enter! ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram Buy Me a Coffee TikTok

  • Vodcast 2 - Balance and Following Greatness: or the Sequel that is Hades II

    Vodcast 2 - Balance and Following Greatness: or the Sequel that is Hades II

    A just me episode where I (start to) discuss "balance" in board games, other mediums, and life in general. A lot of the purpose of the episode is to introduce future topics while bringing up some of the things I've been up to that made me think about those topics. There wound up being some interesting connections in here too, and I'm looking forward to many future guests/topics mentioned here. The episode then thinks about ways in which board games use expansions/new versions/etc. to follow up an initial entry. And then there's a brief ramble about Hades II. There's another giveaway! Fill out the General Feedback Form in the contact information below if you're interested in the first official VOLPG, or "Vod Offloading Lightly Played Games." ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!) Buy Me a Coffee

  • Vodcast 1 - Apocalands/Duel

    Vodcast 1 - Apocalands/Duel

    The first ever "Vodcast." So while a warning that this one is just me is potentially apt, it's a huge step up from the "Yearly Reflection" episode. Part of the reason this exists is due to the fact that now is my turbo-busy season. Another reason it exists is because there are some good thoughts in here that I want to keep continuing in this Vodcast format, whether that's due to being too backed up to have scheduled interviews or not, and elsewhere. The show discusses this in more detail. Future episodes will have less administrative stuff too, but there is a lot of gratitude being expressed in the early part of this episode, so thank you for being a part of my board gaming journey. Apocalands/Duel Intro (22:12) Radlands Intro (30:42) ---------------------------------------------------------- Contact, follow, and support information: vodthepod@gmail.com Twitter Instagram General feedback form - (your thoughts are appreciated!) Buy Me a Coffee

  • Season 1

  • #34 - Carl Robinson—Kelp: Fun vs. Fun

    #34 - Carl Robinson—Kelp: Fun vs. Fun

    In this interview, fun isn’t actually competing, but different types of fun and the way they interact with each other are being examined. As a little thought experiment, which games pop into your head when you think about the thrill of danger? Carl Robinson, designer of the hit game Kelp: Shark vs. Octopus, joins the show to discuss something that has been on his mind for quite some time, and that’s the way fun is discussed when examining board games. As a designer of a game that is a whole lot of fun, Carl has some great insights into this matter. And the discussion is well… it’s just fun. Enjoy! Check out Carl’s work on BoardGameGeek and reflections on Bluesky. Introductory Questions (0:00) Carl’s early experiences with board games. Introduction to this Episode’s Structure (12:38) And why Carl has been thinking about this topic. Here is the trimmed up sheet with the links and everything for all of the game’s Carl mentioned. It serves as a good extra set of show notes to link the BGG pages of the games (so you can all see credits on there), and it’s a fun look behind the scenes, of sorts. Social Interaction and Fellowship (23:11) Discovery (26:53) Winning/Competition (37:07) Comedy (49:00) Application of an Ability (54:25) Being Silly (59:31) Relaxation/Immersion/Submission (1:09:46) Discovery Revisited (1:22:08) Sensation (1:26:47) Failing/”Stupid” Games (1:34:48) Power (1:41:08) Fun in Kelp! (1:51:07) Wrap-up Questions (1:59:52) A text on Carl’s mind, what to look out for from him, and how thinking about the focus of this episode has impacted those particular projects. ----------------------------------------------------------------------------------------- If you like this show, liking it on whatever platform you listen to and writing a review would mean so much! Furthermore, it's as independent as it gets, so any financial support would help with the subscriptions that make this project go smoothly. That can be done here: Buy Me a Coffee vodthepod@gmail.com Bluesky Instagram TikTok