Explicit
Episode notes
"It's one encounter, Michael. How many levels can it give, 5?" - the Super Mario RPG developers setting the difficulty curve of their game
Tune in to hear the Fall Damage crew discuss:
- RPG grinding, the many ways it can fail you, and the many ways you can fail it
- How fast people have beaten the games central to the podcast's canon thus far... and how wrong we are when we guess their times
- Why the Switch 2 feels like such a strange console
- What we think about a newly unveiled game genre, the "book"
References in this episode:
- Mina the Hollower, releasing on May 29: https://apple.news/At76cbbMaRdGXcYt7MFSvZQ
- username_equals_pants' new Slay the Spir ...
Keywords
video gamesgamingdk64RPGrole-playing gamesgame design