Gunnar Gray - Designing Perplexity, shaders, and voice interfaces

Dive Club 🤿 by Ridd

Episode notes

This week, Gunnar Gray (Product Design Lead at Perplexity) dives into the art of designing AI-native experiences.

He shares lessons from shaping Voice Mode and how prototyping with AI is changing the design process at Perplexity.

Some highlights:

  • Why Perplexity is racing to get ideas into code
  • What it’s like designing at a hyper growth startup
  • What it’s like designing dynamic voice experiences
  • Gunnar’s journey learning metal shaders with Cursor
  • How Gunnar strategically invests in his design skillset
  • a lot more

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Keywords
designproduct designux designui design