Experimental Gameplay - Marc ten Bosch Part 1

Braid, Anniversary Edition Podcast by Jonathan Blow

Episode notes

This week's guest interviewer is Marc ten Bosch, an independent developer known for Miegakure, a 4D puzzle-platforming game. Jon and Marc have presented together at IndieCade and NYU Game Center and are working together on Thekla's next puzzle game. Here, the two discuss the puzzle design philosophy of Braid: minimalism, pattern breaks, literary influences, and more. Next: the ramifications of the game's rewind mechanic—both as a way to correct difficulty in execution but also providing advanced puzzle-solving techniques.

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Keywords
Video GameBraidBraid, Anniversary EditionGame DesignJonathan BlowWill TorbettMarc ten Bosch