Experimental Gameplay - Marc ten Bosch Part 1
This week's guest interviewer is Marc ten Bosch, an independent developer known for Miegakure, a 4D puzzle-platforming game. Jon and Marc have presented together at IndieCade and NYU Game Center and are working together on Thekla's next puzzle game. Here, the two discuss the puzzle design philosophy of Braid: minimalism, pattern breaks, literary influences, and more. Next: the ramifications of the game's rewind mechanic—both as a way to correct difficulty in execution but also providing advanced puzzle-solving techniques. Braid, Anniversary Edition is out now! Buy it on platforms of your choice: Steam, PlayStation 4 and 5, Nintendo Switch, Xbox One and Xbox Series, iOS (for Netflix subscribers), Android (for Netflix subscribers). Host: Jonathan Blow Guest: Marc ten Bosch Producer: Jason Brisson Editor: Will Torbett Intro Song: "Downstream" by Shira Kammen (based on "O son do ar" by Bieito Romero and "Borrela d'Aragon" by Eric Montbel)