Note sull'episodio
Nuno, Al, and Jack talk about how modern real-time strategy has changed — and improved. Dawn of War: Definitive Edition shows the strength of classic design, while new projects like Tempest Rising and Broken Arrow push toward a leaner, more deliberate form of RTS. The conversation covers what recent games are getting right, where design has shifted, and why the future looks more promising than it has in years.
Parole chiave
Broken ArrowRTS GamesStrategy GamesStrategy GamingReal-time StrategySingle-playerTempest RisingSanctuary Shattered Sunindieindie gamesindie devDawn of WarDawn of War 4