Critical Moves - Strategy Gaming

Critical Moves - Strategy Gaming

di Critical Moves Podcast
Upcoming Strategy Games We're Watching in 2026 (Ep.86)
Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition. Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Anniversary Edition, Fragile Existence, Beyond Astra, Chronicles Medieval, Carthage Bellum Punicum, Grand Tactician Napoleonic Wars, Total Victory World in Conflict.
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85)
This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. Cautiously optimistic. Mostly. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84)
This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisis, and whether the studio that gave us Civ and XCOM still has a future. Also: someone was coughing in the menu music at launch. We are not making that up. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83)
This week Jack and Al sit down with Matt, Creative Director at Saigon Dragon Studios, to talk about Space Tales — an early access RTS inspired by StarCraft, built by a Vietnamese studio with 11 years of outsourcing experience and a whole lot of passion for the genre. They get into the game's retro-cartoonish art style versus its surprisingly dark Lovecraftian themes, the failed Kickstarter that became a learning curve, the decision to ditch publisher pitching and go it alone, and why the team hired a professional screenwriter to save their first mission from being five minutes of dialogue nobody was reading. Space Tales is available now in Early Access on Steam, with a full 1.0 release targeting end of July 2026. 🔗 Space Tales on Steam: https://store.steampowered.com/app/2457960/Space_Tales/ 🔗 Saigon Dragon Studios Discord: https://discord.gg/4be9rucj22 More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Is Crusader Kings 3 Worth Playing in 2026? (Ep.82)
Jack and Adam dive into Crusader Kings 3 — where it stands six years after release, what the DLCs have added, and whether it's worth picking up if you've never played a Paradox game before. Adam comes in as a CK2 veteran with zero CK3 experience, which makes for a genuinely useful breakdown of what's changed, what's new, and what's coming. They cover the adventurer mode, the stress and traits system, the recent free update adding old age mechanics and a Kingdom Come Deliverance crossover, and the two upcoming DLCs that could change how the game is played entirely. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
No Borders, No Worlds | Stellaris Season 10 (Ep.81)
Al, Jack, and Joe dig into the Stellaris Season 10 announcement: the Nomads expansion arriving 15 June, the Willpower ethics rework coming Q4, four new scenario packs introducing standalone game modes, and a rebrand of ascension perks to ambitions. They also weigh in on the Beyond All Reason commercialisation controversy, what it means for a game built by volunteers over two decades, and why the backlash may be missing the point. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Questions From The Critical Moves Community (EP.80)
Episode 80 is a community-led episode. Al is joined by Adam, Jack and Tim to work through fifteen listener questions submitted via the Critical Moves Discord, covering biggest gaming disappointments, steep learning curves worth the investment, the perennial argument about what a 4X actually is, how strategy games generate emotional investment beyond cutscenes, the best Total War entry point for a newcomer, the game sitting untouched in everyone's backlog, a Frankenstein exercise in building the perfect strategy game from spare parts, whether BAR can ever achieve mainstream appeal, randomness versus determinism in strategy design, the best soundtracks in the genre, what stops people engaging with competitive multiplayer, and all-time favourite factions. Joe was supposed to be here but was under the weather, which was a shame because someone had a very important question about his hair. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
Victoria 3: Is This Now Paradox's Best Game? (Ep.79)
Jack is joined by Tim and Joe for a full episode on Victoria 3. They cover how the game has changed since launch, what the Charters of Commerce and subsequent DLC updates have done to the economic and political systems, and whether it now stands as Paradox's strongest title. The conversation moves through the learning curve, the best nations to start with, the true cost of war, and what the upcoming Russia and China expansions might bring. If you have bounced off Victoria 3 before or are wondering whether now is a good time to get into it, this is the episode to start with. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78)
Al is joined by Adam and Joe to dig into the role of villains and evil factions in strategy games. The conversation covers standout bad guy characters including Arthas from Warcraft 3, Kerrigan from StarCraft, and Kane from Command & Conquer, before broadening into whether strategy games are uniquely suited to letting players be evil. The discussion moves through Nuclear Gandhi, Paradox's approach to punishing warmongering, Stellaris' crisis mechanics, and the ethics of playing as historical atrocity-committing factions in games like Hearts of Iron 4. The episode closes on a pointed discussion about Gostomel Heroes, a recently released RTS that depicts Russian forces in the Ukraine conflict as heroes, and where the line sits between historical distance and active glorification of war crimes. More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves Critical Moves examines strategy games through weekly Friday episodes and Monday news updates. Six hosts across multiple continents analyze recent releases, forgotten classics, and industry developments without the typical podcast theatrics. We cover real-time strategy, 4X civilization builders, turn-based tactics, and hybrid games that blur genre boundaries.
Our Most Legendary Strategy Gaming Moments (Ep.77)
Jack is joined by Timothy and Joe for a campfire session of war stories. Every strategy gamer has them: the run where everything clicked, the lucky seed, the moment the sandbox handed you something you could not have scripted. This week the team shares their most memorable gaming moments spanning World of Warcraft loot drama, a Beyond All Reason tournament upset, Dwarf Fortress hippo economics, Crusader Kings 3 diplomatic chaos, Victoria 2 alternate history, and a Stellaris run that had absolutely no business going as well as it did. Come for the stories, stay for the April Fools chaos. Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.com Newsletter: https://criticalmoves.beehiiv.com Spotify: https://criticalmovespodcast.com/spotify Apple: https://criticalmovespodcast.com/apple Amazon: https://criticalmovespodcast.com/amazon Discord: https://criticalmovespodcast.com/discord Facebook: https://www.facebook.com/criticalmovespodcast Twitter: https://twitter.com/CriticalMoves_ Instagram: https://www.instagram.com/criticalmovespodcast Reddit: https://www.reddit.com/r/CriticalMoves
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