Freya Holmér: Shader Forge, Burn-out. Neat Corp, Building Tools & Half-Edge

The Generalists with Jack Gutmann by Jack Gutmann

Episode notes

Yo! Just dropped one of the realest convos I've ever recorded. Freya Holmér (the Swedish powerhouse behind Shader Forge, Shapes, and Budget Cuts VR) gets brutally honest about her way into game dev, burnout, and why she's building Half Edge to flip off Autodesk. We also go DEEP on ADHD, why sleep isn't negotiable, and how capitalism feeds on crunch culture.

Links:

Freya Holmér's website: https://acegikmo.com/

Her burnout recovery notes: https://publish.obsidian.md/acegikmo/...

Freya Holmér's BSKY

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Keywords
technical artiststech artgames industryHoudiniFXProcedural Generation3D ArtGame ArtJack The GeneralistJack of all tradesThe Generaliststechnical animatorTech-ArtTech artist interviewGames VFXgame developmentgeneralist podcastJacktech art podcasttech artistHoudini SideFXjack gutmannGDC talksGDCGame Devgdc podcastbizdev80 level podcast80levelwomen in techwomen in gamesgames for diversityprocedural modeling80Freya Holmér