#59 - Benjamin Carcich: State of Agile, Estimation and Throughput Based Planning

Learn from Leaders Podcast by Favro

Episode notes

In this episode, Patric Palm and his guest discuss the misapplication and challenges of implementing Agile practices in the game development industry. They also touch on how modern techniques like measuring throughput instead of granular estimates can improve production efficiency and outcomes.

(00:00) | Intro

(00:44) | State of Agile development in the games industry

Benjamin explains why Agile in game development feels outdated, lagging behind other industries by 10-15 years. They discuss how early methods, like waterfall, have constrained creativity and innovation in game production.

(08:42) | Cynisism towards agile - the mess we have today

Agile has become overly structured, leading to cynicism. Instead of embracing Agile’s core values, game developers have adopted rigid frameworks that stifl ... 

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Keywords
agilegamedevagileteamscollaborationgame production