Episode notes
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2
TIMESTAMPS
00:00 - Intro
00:31 - Coming To Naughty Dog Partway Through Uncharted 3
02:30 - Art Test/Learning From The Veterans
05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR
09:00 - The Jump For Art From PS3 To PS4
10:20 - Naughty Dog’s Reference Material For Uncharted 4
12:40 - Uncharted 4’s Jungle Environments
13:50 - Ray Tracing Vs Baked Lighting
17:40 - Jeremy’s Thoughts On AI For Artists
22:10 - Reusing Art Assets From Uncharted For Last Of Us
23:20 - Transitioning From Uncharted To Last Of Us Seamlessly (Snow Sections)
25:30 - Pressure Of Working On Naughty Dog