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'The Notes' because it's a more concise alternative to Mark Katz's Easy-to-Remember Seven-Step Design Protocol. We talk about and apply the easy to remember steps to Jason's version of Nightmare Smashers.
We revisit The Misplay as The Misplay Inc., a company. Our focus is on defining our mission statement and goals, and on creating the systems within the company to achieve them. And, of course, we’re throwing out more buzzwords!
Peter, Mark, and Jason each pitch their unique spin on "Nightmare Smasher," a game concept that could be a dark atmosphere horror game or wacky family-friendly card game. Tune in to see if one of the pitches resonates with you.
In this live episode, we broadcast from the floor of Lucas Oil Stadium at Gen Con 2024. We share our awe at the massive crowds and the incredible selection of games. This experience makes us question our readiness to create our own game.
We talk about our plans for attending Gen Con next week. You know, Gen Con, the General Managers convention. We share our goals, our schedule, and what we're hoping to take away from "the best four days in gaming."