Episodios del podcast
Temporada 2
Bark Avenue with Corey the Village Dog Walker
In this episode, SM:TT is joined by Corey the Village Dog Walker, to play Bark Avenue, a game about walking dogs in New York City. They discuss dog park etiquette, balancing people skills with pooch skills, and the various pressures, and pleasures, of working with animals on the bustling streets of New York.
John Company with Philip Stern
In this episode, SM:TT is joined by Philip Stern, a historian of the British empire, to play John Company 2nd Edition, a game about the rise and fall of the British East India Company. They discuss the colonial origins of the modern corporation, the complex historical relationship between public and private interests, and the capacity for games to dramatize how an empire happens.
Lacrimosa with Michael Goetjen
In this episode, SM:TT is joined by Michael Goetjen, a musicologist whose research focuses on eighteenth-century opera and the music of Mozart, to play Lacrimosa, a game about Mozart’s final and unfinished composition: “The Requiem.” Together, they discuss the rumor mill of the 18th century music scene, the working conditions of classical composers, and the historical construction of Mozart’s persona as an “artistic genius.”
Votes For Women with Lisa Tetrault
Happy International Women’s Day! — In this episode, SM:TT is joined by Lisa Tetrault, a historian of U.S. democracy, to play Votes for Women, a game about the struggle for women’s suffrage in America and the historic passage of the 19th amendment. They discuss the obstacles faced by social movements throughout history, the ongoing struggle for voter rights today, and the challenge of making complex historical events more accessible through games.
Jiangshi: Blood in the Banquet Hall with Michelle King and Heidi Kim
At long last, the first full-episode of season 2 has arrived! — SM:TT sits down with MIchelle King and Heidi Kim, scholars of Chinese history and Asian American literature respectively, to play Jiangshi: Blood in the Banquet Hall, a tabletop RPG about an immigrant family struggling against discrimination while trying to manage their family business in a 1920’s Chinatown. Along the way, they discuss the centrality of family in Chinese food cultures, the economic challenges faced by Asian immigrants in the twentieth century, and the potential pitfalls of pursuing the historical experiences of marginalized communities through play.