Notas del episodio
Good video games work off of James Paul Gee's eleventh good game-based principle of being 'pleasantly frustrating.' Vancouver Island University's instructor in Gamification of Education Greg Lewis and I discuss ways to make differentiated learning opportunities that create engagement through being just challenging enough, or pleasantly frustrating, for the students. Can students fall into the same flow in learning as they do in video games? Tune in to find out!
Palabras clave
gamification of educationjames paul geeclasscraftpleasantly frustratedgamificationvancouver island universitystudent engagmentgreg lewisdifferentiation