Notas del episodio
Discussion with Stephen Hurn, Software Engineer for 18 years. Now working on Game Design and Writing, stay at home Dad. This episode is also on YouTube:
The design process for video games.
Levels you operate in. Mechanics (the interaction with the user) up through Dynamics to aesthetic. Aesthetic (idea) informs the process and gets communicated through mechanics. That's the meaning layer.
Quaternion Mathematics, 3-D software, triangles and measures
Code is like a plan for the house. The computer builds the house based on the plan. Computer hardware is the atom level (Intel and AMD have different hardware, but a level up they can talk to each other) Each level up is to solve different kinds of problems.
Hardware ...