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We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.
Swipe right on us as we return to playtesting the early concept for the dating game, a.k.a. 'Star Crossed Realms'. We highlight three areas we want to focus on: the chain, adding cards to your deck, and winning.
We welcome Peter, our new lead game designer, to The Misplay team! Peter shares his gaming history and all the progress being made on Star Crossed Realms. We try to paint a visual of what the game currently looks like.
We step into the cage to throw down and playtest two new versions of MMA Gauntlet. Of course, the real fight this week was still with Tabletop Simulator as we try and refine our playtesting process. The Misplay 0 TTS 2.
Join us as we dive into Tabletop Simulator for the first time! Despite being behind schedule, we're on a mission to learn the UI, import cards, and maybe flip the table in frustration. If we're doing nothing else right on this journey, it's honest storytelling.