Notas del episodio
Gamification is a superpower that CISOs can use to change the culture of an organization. On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO.
What’s in a Game?
- Objective
- Rules
- Challenge/Competition
- Randomness or unpredictability
- Designed for fun and sometimes learning
What Makes a Game Fun?
- Challenge requires reasonable level of difficulty
- Fantasy compelling setting for game action; temporary suspension of reality
- Curiosity random events so that play is not completely deterministic
- Control learners are confronted with choices
What’s in a Learning Game?
- Active participation
- Immediate fee ...