Notas del episodio

Gamification is a superpower that CISOs can use to change the culture of an organization.  On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO. 

What’s in a Game?

  • Objective
  • Rules
  • Challenge/Competition
  • Randomness or unpredictability
  • Designed for fun and sometimes learning

What Makes a Game Fun?

  • Challenge requires reasonable level of difficulty
  • Fantasy compelling setting for game action; temporary suspension of reality
  • Curiosity random events so that play is not completely deterministic
  • Control learners are confronted with choices

What’s in a Learning Game?

  • Active participation
  • Immediate fee ... 
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