Low Moon and More Podcast

Low Moon and More Podcast

by Daniel R. Stevenson
Season 25
Low Moon Vagabonds: Village Brine Hollow Mystery Part 2
The journey for truth continues as the party explores the quiet, unsettling village of Pine Hollow, a place that feels less like a sanctuary and more like a trap. Tasked with the responsibility of protecting Refire’s apprentices, the group arrives with a singular mission: to reunite their companions with the families they left behind. However, the air in Pine Hollow is thick with suspicion and an unnatural silence. As the party establishes a makeshift base at the Halloway farm, the atmosphere begins to fray under the pressure of mysterious nocturnal sounds and the lingering gaze of the local populace. The villagers of Pine Hollow are a fractured lot, either retreating into a shell of deep-seated paranoia or behaving with a bizarre detachment that sets the party’s nerves on edge. With the help of Deputy Brool, a local lawman who appears to be the only person interested in maintaining order, the adventurers embark on a grueling survey of the outlying farms. Their investigation takes them through the gritty realities of village life—from the heat of the smithy to the quiet sorrow of abandoned homesteads. Hope flickers briefly when they encounter Tess, Corvel’s aunt, yet the discovery that Elyra’s parents have vanished into the unknown depths of Celeste only deepens the mystery. The true weight of the situation descends under the cover of darkness. As the party maintains a vigilant watch, they witness something that turns their uneasy arrival into a fight for survival. Through the shadows, they observe a clandestine gathering—a cult meeting held in the heart of the tavern, shrouded in dark intent. Even more alarming is the sight of Deputy Brool surveying the ritual, leaving the party to question who truly holds authority in this decaying town. As the scouts creep closer to the hooded figures and the whispers of forbidden influence begin to manifest, the line between allies and enemies dissolves. The party now stands at a precipice, forced to decide whether to intervene and expose the darkness beneath Pine Hollow or retreat before the influence of the cult consumes them entirely. The stakes have never been higher, and in this village of secrets, trust is the rarest commodity of all. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
Low Moon Vagabonds: Village Brine Hollow Mystery Part 1
The journey for truth brings the party to the quiet, unsettling village of Pine Hollow, a place that feels less like a sanctuary and more like a trap. Tasked with the responsibility of protecting Refire’s apprentices, the group arrives with a singular mission: to reunite their companions with the families they left behind. However, the air in Pine Hollow is thick with suspicion and an unnatural silence. As the party establishes a makeshift base at the Halloway farm, the atmosphere begins to fray under the pressure of mysterious nocturnal sounds and the lingering gaze of the local populace. The villagers of Pine Hollow are a fractured lot, either retreating into a shell of deep-seated paranoia or behaving with a bizarre detachment that sets the party’s nerves on edge. With the help of Deputy Brool, a local lawman who appears to be the only person interested in maintaining order, the adventurers embark on a grueling survey of the outlying farms. Their investigation takes them through the gritty realities of village life—from the heat of the smithy to the quiet sorrow of abandoned homesteads. Hope flickers briefly when they encounter Tess, Corvel’s aunt, yet the discovery that Elyra’s parents have vanished into the unknown depths of Celeste only deepens the mystery. The true weight of the situation descends under the cover of darkness. As the party maintains a vigilant watch, they witness something that turns their uneasy arrival into a fight for survival. Through the shadows, they observe a clandestine gathering—a cult meeting held in the heart of the tavern, shrouded in dark intent. Even more alarming is the sight of Deputy Brool surveying the ritual, leaving the party to question who truly holds authority in this decaying town. As the scouts creep closer to the hooded figures and the whispers of forbidden influence begin to manifest, the line between allies and enemies dissolves. The party now stands at a precipice, forced to decide whether to intervene and expose the darkness beneath Pine Hollow or retreat before the influence of the cult consumes them entirely. The stakes have never been higher, and in this village of secrets, trust is the rarest commodity of all. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community Tabletop RPG, Cult of Tharizdun, Pine Hollow, Fantasy Mystery, Actual Play, Dulan
Origins: Pursuing the cultists to their conclusion part 3
The party that had been first to engage the cultists also becomes the last to be resolved. Already having encountered their construct and a few of the resting cultists, Dorchian, Tideborn, Leon, and Ren find themselves in the middle of something far bigger than they imagined. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
Origins: Cultists to Conclusions part 2
Lorelei's small army engages the cultists who are waiting for them in a large cavern with some terrain advantage. A withdrawal is cast and the plot thickens. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
Origins: Pursuing the Cultists to the Their End Part 1
The shadows deepen and the existential threat of the Chain-Bound god looms larger than ever in this harrowing episode of our actual-play saga. As the party remains fractured, hunting the insidious cultists of Tharizdun across multiple fronts, the stakes reach a breaking point. The cultists, wielding shards of the maddening Hunger, are methodically moving to poison the water supplies of the surface world, threatening to plunge civilization into chaos and despair. In this installment, Jazmine, Raian, Taya, and Milly attempt a high-stakes ambush against a column of these zealots, but their plans crumble into a desperate fight for survival. The enemy force, comprised of formidable wizards, ruthless clerics, and mysterious man-shaped constructs, proves to be a punishing obstacle that pushes our heroes to their physical and emotional limits. Blood is spilled, and the cost of victory becomes agonizingly clear when tragedy strikes the party, claiming the life of Aria, Jazmine’s loyal familiar. Amidst the chaos of splintered combat, Raian uncovers a latent, terrifying power hidden within his blade, a discovery that may prove vital in the conflicts to come. As the dust settles and the majority of the cultists lie broken, a singular, terrifying complication emerges: one of the shards is whisked away toward the surface by a summoned aerial servant. With the group divided and their morale rattled, Milly initiates a reckless, solo pursuit of the creature. Her mission appears doomed to fail as she races toward a dangerous cult cell hidden within the dwarven market. Will this desperate chase lead to a victory, or has the party already lost their grip on the forces of the void? Listeners are thrust into the center of a fray where every decision is life-or-death, and the influence of the Hunger feels closer than ever before. With resources drained and spirits broken, the party must decide if they are willing to pay the ultimate price to prevent an ancient, destructive power from consuming everything they hold dear. Experience the tension, the grief, and the sudden, violent shifts in momentum that define this pivotal chapter in our ongoing campaign. The clock is ticking, and the surface world remains blissfully unaware of the darkness gathering beneath its feet. Tharizdun, tabletop RPG, actual play, fantasy horror, Dungeons and Dragons, cultists, The Hunger
Outsiders: Training Before leaving Astrelli to the Road
Klume, Chairon, Lucas, and Asterd complete training cycles with some truly powerful and diligent trainers before leaving Astrelli. Klum gets quite a bit of time in nature. Asterd works hard at the bow. Chairon picks up a powerful maneuver with the long sword, and Lucas is grilled for 11 hours a day while in the saddle. The party decides to retrieve Klume's present from the faerie princess and head southwest toward the Thrice Moon Protectorate. Lucas decides to confirm the rumors first, and they leave a detailed note about where they are going in case something happens to them. Stay connected plus a free short story and a free devotional: https://lp.constantcontactpages.com/sl/AAo5VU6/community
Outsiders: Training Before Leaving Astrelli
The air in the high-walled city of Astrelli grows thick with the tension of departure as Klume, Chairon, Lucas, and Asterd undertake their final, grueling preparations. Before they venture into the unknown, each hero must confront the limitations of their own craft under the watchful eyes of the city's most formidable masters. Time is a luxury they no longer possess, and every waking moment is dedicated to sharpening their edges for the trials that lie ahead. Klume finds solace and intensity amidst the untamed wilderness surrounding the city, communing with the raw forces of nature to ground their chaotic spirit. Meanwhile, Asterd locks eyes with a target, straining sinew and soul as they refine the art of the longbow, learning that a single breath can decide the fate of a skirmish. The weight of iron defines Chairon’s path, as they endure relentless drills to master a lethal new maneuver with the longsword, a technique that promises to turn the tide when the blades inevitably clash. Perhaps most punishing of all is the ordeal of Lucas; trapped in the saddle for eleven hours a day, they are pushed beyond exhaustion, forced to meld with their mount until rider and beast are a singular, unstoppable force. As the sun sets on their final training cycle, the group stands transformed. Their muscles ache and their resolve is forged in the fires of discipline, yet a lingering sense of foreboding hangs over the group. The mentors of Astrelli have done their work, extracting every ounce of potential from their charges, but the question remains: is any amount of training truly enough for the horrors waiting beyond the gates? The city of Astrelli has been their sanctuary and their crucible, a place where legends are manufactured through sweat and steel. Now, the gates stand open, and the silence of the horizon beckons. As the companions gather their gear, they realize that while they entered as travelers, they leave as a hardened unit, bound by the shared trauma of their transformation. The countdown to their departure has begun, and the road ahead offers no guarantees—only the test of everything they have learned. Join us for an episode defined by growth, sacrifice, and the quiet, heavy anticipation of the storm to come.
Palace Pages: Escaping the Ash Hall
The party runs for their lives, pursued by the shadowy bat-like beast-man. They cannot find the door out and then wind up having to make a break for it over the balcony and down into the bordering plane of shadow. It's scary, carrying Dan's body, running out of time, and then there's a chance... Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
Uprising: Final Confrontation and Resolution Ash Peak and Malachar Part 3
It begins to be clear that things are not as clear as they thought. They meet Theorum the cat. They explore the library and gallery and continue following the leadership of the Reliwuary of the Resolute Soul. They complete a large lore gathering about the cult of Tharizdun and a few other questions. The lore section actually begins in episode 144 and ends here. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
Uprisng: On through Ash Peak Fortress Part 2
Exploring the Ash Peak main tower. They are looking for Malachar and run into some other residents. A deal is struck with shadow librarian. Sign up below for email updates and get a free devotional and a free short story. https://lp.constantcontactpages.com/sl/AAo5VU6/community
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