Maia's Solo Room

Maia's Solo Room

by Maia Wilson

Ghost in the Spire | ASTROPRISMA | Solo Playthrough (Part 15)

Session 15 takes us deep into the Sea of Neon. After swatting a Medusa spy drone and slaying a Tier 4 Mutated Chimaera on a radioactive moon, the crew of the Nova arrives at the megacity with a target on their backs.

Godblood in the Dirt | LORDSWORN | Solo Playthrough (Part 1)

The Pantheon has fallen. Our God is dead. In the first session of this solo LORDSWORN actual play, we establish our fallen Company and begin the 4-week trek back to the city of Helmvale.

Session 2 (Days 10-18) - MIRU III: Solo Actual Play

I jump right into gameplay proper by navigating the Traces of the Past dungeon to find the Solar Mask before the first wave of robots begins their assault. I spend the rest of the session intercepting the Buster T-3 threat and taking down the Eastern God, leaving me with a massive pile of spare parts for my upcoming weapon upgrades.

The Fall of Bohr | ASTROPRISMA | Solo Playthrough (Part 14)

We collect the 1,250 Serum bounty on the mad scientist Jürgen Bohr and hit Renown Level 2. With the credits flowing, we head to the Synth Arch settlement to fully overhaul our arsenal, acquiring the legendary OWÓ Drone and installing armor-piercing Laser Accelerators across the crew. After a brief skirmish with a fame-seeking Bounty Hunter and a successful resupply for the WARG rebellion, we are back in the Inner Ring to hunt our next target: the elusive Dexter D. Dice.

Ambush at the Falls: Solo Dolmenwood (Session 3)

Celenia returns from the Nagwood to collect her first payday. But there's no time to rest as a new contract sends her hunting a dangerous deserter hiding in the cliffs. Using the Scarlet Heroes solo rules, we track the target to the Falls of Naon, snipe enemy sentries, and infiltrate a hidden base behind the waterfall.

Session 1 (Days 1-9) - MIRU III: Solo Actual Play

Welcome to the MIRU finale where I start by going over the new rules, new Companions and more. And then I jump right into gameplay proper by looking into setting up my village defenses and heading out to explore the surrounding mountain and swamp hexes.

Peerless Favor | ASTROPRISMA | Solo Playthrough (Part 13)

In Session 13, we close the loop on Danae. After saving a trapped AI and achieving Peerless status with the Synth Arch, we recruit Lily as our new Gunner. The hunt for the mad scientist Jürgen Bohr takes us deep into the Inner Ring, but not without a violent detour as Corsair mercenaries attempt a boarding action.

Shadows of the Grove: Solo Dolmenwood (Session 2)

Celenia escorts a Mossling pilgrim through the lethal Nagwood. Survival turns into a standoff as spectral deserters emerge from the mist.

The Rot-Hulk's Lair | Kal Arath Solo Playthrough | Part 3

Karani ventures deep into the jungle to hunt a poison source that is slowly killing a settlement.

Blood on the Bridge | Kal Arath Solo Playthrough | Part 2

Karani is ambushed by eight mercenaries during a blinding thunderstorm. Outnumbered and trapped, she unleashes the full power of the Rune Blade in a brutal display of violence. Surviving the slaughter, she must negotiate with the deadly Sons of Akkai to find sanctuary in the deep jungle.
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