Maia's Solo Room

Maia's Solo Room

by Maia Wilson

Fate of the Millennium | ASTROPRISMA | Solo Playthrough (Part 20)

The finale is here for Team Indigo! We traverse the shifting corridors of the Atlantis Millennium to face the source of the station's corruption. We fight our way to the Engine Controls, where the Eldritch Lord of Time—a gargantuan, black beating heart pumping liquid void—waited to decide the fate of the universe.

Solo Relay Ep9 | Ironsworn Solo RPG: Escape the Tomb!

Welcome to Episode 9 of the 2026 Solo Relay! In this episode, we pick up right where Sacred Art of Gaming left off in Episode 8. Jet is trapped in the dark tomb of Bargo the Soul Forged, facing down the traitorous catfolk leader of the Molten Talon, Shabra! I'll be using the Ironsworn system to run a tense Scene Challenge as Jet attempts a daring escape with his ally, Talia. Full Solo Relay Playlist: https://youtube.com/playlist?list=PLJkIgqEjOXJWnPCKWD7IkiBEeIdzANC9T&si=9hve7VLIpTS7lfrQ

Long Live Synth Arch | ASTROPRISMA | Solo Playthrough (Part 19)

In this penultimate session, Team Indigo explores their final hex and receives one final mission from the Synth Arch faction. After a quick delivery for a merchant, we initiated the Scrapyard Skirmish to clear the Corsair Settlement.

Dust Bazaar, Bunker Surprise | Courier Solo Play (Part 2)

Lucia the Vaulter leaves Ironwake Port and crosses a deadly, Difficulty Level 3 sun-burnt plain, surviving her first wildlife encounter with help from her trusty PDA-Buddy. She makes her first delivery at The Dust Bazaar, then explores pre-war ruins and narrowly avoids disaster after opening a biometric bunker and encountering a towering survivor in Faction Powered Armor.

Mapping The Void | ASTROPRISMA | Solo Playthrough (Part 18)

We push through the final uncharted hexes of the Outer Ring, surviving pirate motherships and zero-G duels. With the map nearly complete and the Synth Arch calling for their "New Genesis," the endgame has officially arrived.

Leaving Vault 43 | A Courier Solo Play (Part 1)

Lucia has spent her entire life behind the steel doors of Vault 43, but today the wasteland beckons. Armed with a PDA-Buddy, an Old Pistol, and a jumpsuit that’s far too clean for the apocalypse, she’s setting out to become the ultimate lifeline for the survivors of the wastes.

The Mall Revolution | ASTROPRISMA | Solo Playthrough (Part 17)

We de-throne the Empress of the Qatan-Mari Megamall, installing Gadius to lead a new worker-owned empire. After a Tier 4 ship overhaul and a high-stakes rescue on a Volcanic Moon, our favor with the Synth Arch reaches its peak. The endgame is officially in sight.

Elegy | A Solo Vampire RPG

In this first session, I dive into this vampire-focused system called Elegy and its inspired by Ironsworn and Starforged. I play as Juliana, a 37-year-old former FBI agent turned vampire by her cousin, Emi, to serve as a specialized investigator and enforcer in Crescent City. Elegy is a solo-first TTRPG where you play as a young vampire surviving in a big city. You seek renown among your peers, fight to remain human, and uncover the secrets of a dark and unfamiliar world.

Power to the Workers | ASTROPRISMA | Solo Playthrough (Part 16)

Session 16 is all about the "Heavy Metal" side of the Sea of Neon. We track down the notorious Dexter D. Dice in the flooded sub-levels, surviving a toxic steam ambush and claiming a massive 1,500+ Serum bounty.

The Godless Road | LORDSWORN | Solo Playthrough (Part 2)

In this second session of Lordsworn, the Regal Hawks press on through a world unraveling after the death of their gods, facing uneasy travelers, sacred beasts, desperate nobles, and feral mourners as morale fractures and wounds mount. Each encounter chips away at hope and unity, forcing brutal choices and costly acts of courage. By the end, survival comes at a devastating price, and the company’s fate is sealed in a world that may truly be godless.
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