Maia's Solo Room

Maia's Solo Room

di Maia Wilson

Blade Runner RPG Solo | Part 1: Solo Rules & Case Setup

I’m testing out the Blade Runner RPG solo mode by reading through the solo rules, reacting to them in real time, and then using the tables to generate a case. I end the session with the opening briefing and a quick look at my Blade Runner, Luv, her background, and why this case matters to her. Part of an ongoing series where I test solo modes in traditional tabletop RPGs.

The Dolorette Manor Mystery | BEFALLEN | Solo Playthrough (Part 7)

We enter the high-society district of Upper Neraine to investigate a wealthy family trapped within the shifting walls of their own manor. While navigating elite parties and battling mechanical guardians, we must confront a strange power that is warping reality itself.

The Android Baptism | ASTROPRISMA | Solo Playthrough (Part 7 & 8)

Before arriving at the Synth Arch settlement, Team Indigo took a high-stakes detour to the Cloud IX Casino. Following a request from the famous model Alana Schafer-Hart, the crew successfully: Infiltrated the Casino: Bypassed a 3-ship Mantis blockade and pickpocketed entry tickets to get inside the floating station. The Heist: Assassinated the Outer Ring Crime Boss to secure the Ambrossia drug for Alana. Political Shift: Sided with the revolution, leading to the execution of Yves Vizier. The Casino is now a WARG Settlement, and Team Indigo has officially earned favor with the faction. Team Indigo now returns for a session of exploration and heavy space ship combat. After upgrading the Nova and passing a crucial test flight, we survive a hologram trap set by space pirates in the outer ring. The journey took a spiritual turn when we discovered a Synth Arch settlement, leading to Gray undergoing an Android Baptism and officially joining the faction. The adventure continues with a high-stakes rescue mission on a Gaian planet. We successfully repaired an allied cyborg named Lily, but only after putting down a cyber-tech addicted predator in a quick but lethal confrontation. Using oracle tables, we discovered Lily’s quest for purpose mirrors Gray's own journey.

Legend in the Mist Solo | Part 2: The Mines, the City, and the Festival

In this solo playtest, I created and played through three scenes in Barleytown: an underground mine where a spreading sickness was revealed to be deliberately nurtured, a tense journey through the crowded city where social pressure and violence threatened exposure, and a harvest festival filled with opportunity and hidden danger. Each scene was built step by step using the system’s scene-crafting tools, from challenges and vignettes to journeys and stakes. Together, they formed a coherent arc centered on survival, information gathering, and long-term ambition in a living town. I realized Legend in the Mist solo works more like a really good prompt engine than a stand-in GM. It gives you great ingredients and direction, so you’re never stuck, but it doesn’t actually decide outcomes for you. For solo play, I’ve learned I have the most fun when the system acts like a game engine (rolling things up, pushing back, handing me clear challenges and results) so I can just react and play. With LitM, I was still doing all the heavy lifting: interpreting rolls, deciding how hard things hit, pacing escalation, and keeping the logic straight, which made it feel more like authoring than playing. Because of that, I’m not going to keep testing it solo, but I’d absolutely recommend it for group play, and the solo tables are great tools to steal when you’re GMing.

Fire & Porcelain | BEFALLEN | Solo Playthrough (Part 6)

In this session, Serrin pulls off a daring heist in the fiery depths of the Coalfallow Factory! Sneaking past deadly Flame Husks and confronting a terrifying Flame Shell, they manage to steal the cursed Immolation Dagger—an Artifact of Corruption that burns with the mark of The Hungering Flame.

Bounty Hunter Showdown | ASTROPRISMA | Solo Playthrough (Part 6)

Gray’s crew finally takes the fight to the hunter stalking Dr. Quinn and uncovers a far bigger syndicate secret hiding in the shadows. A failed connection, a tense ambush, and a brutal ship battle push the crew’s limits. With Quinn officially aboard and new enemies emerging, Team Indigo steps into a more dangerous galaxy than ever.

Legend in the Mist Solo | Part 1: Creating a Scoundrel in Barleytown

In this session, I test out the solo rules for Legend in the Mist to see how well they support procedural storytelling without relying solely on player imagination. I prefer solo games that act as a co-partner or GM emulator, and today I’m diving into the Narrator Book (Volume 2) to see if these Oracles can handle the heavy lifting. I also create my character Ilyana who is tired of the damp cellars and cheap ale of the "Casks". She’s looking for the Great Barleytown Score to fund her retirement in the highlands, but the oracles suggest her first hurdle might be more complicated than a simple heist.

Into The Endless Labyrinth | BEFALLEN | Solo Playthrough (Part 5)

Serrin finally reaches the city of Neraine, but the streets of the lower district are hiding a twisting, supernatural secret. In this session, we navigate a reality-bending maze to perform a rescue, strike a deal with a local crime lord, and pull off a daring heist for the trickster god. The investigation ends as we hunt for a way into the Upper City.

Zen Joins the Crew | ASTROPRISMA | Solo Playthrough (Part 5)

Gray follows the trail deeper into the system and stumbles into a chain of discoveries that shift the entire mission’s momentum. A mysterious sibling unit awakens with a strange new evolution, and a deadly confrontation tests the limits of the Nova’s crew. By the end, alliances shift, dangers escalate, and a new path opens that Gray never expected.

Hidden Faces | BEFALLEN | Solo Playthrough (Part 4)

Serrin navigates the chaotic camp of Ember to hunt a shapeshifter hiding in plain sight and helps an exile battle a haunting nightmare. New alliances are forged and powerful magic is learned before the road to Neraine beckons.
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