Maia's Solo Room

Maia's Solo Room

di Maia Wilson

The Transhumanist Creed | ASTROPRISMA | Solo Playthrough (Part 12)

We've reached peak evolution! After achieving Exalted status with the Synth Arch, we undergo massive cybernetic upgrades before repelling a violent Medusa ambush. With our new Mantis Scythes and Atlas Hands, the crew is more dangerous than ever.

The Hunter of Fort Vulgar: Solo Dolmenwood (Session 1)

Deep in the heart of the High Wold lies Fort Vulgar—a military outpost on the shores of Lake Longmere. Here, Celenia Dogoode, an estranged hunter with a pocket full of silver ink and a heart full of regret, seeks to build a legacy. In this solo playthrough, I am exploring Gavin Norman’s Dolmenwood using the solo focused rules of Scarlet Heroes. Celenia’s goal is simple: amass enough money to establish her own Guild Hall.

Queen of the Steppe | Kal Arath Solo Playthrough | Part 1

Join me as I embark on a journey across the dangerous steppe! In this first session, our barbarian warrior begins their quest to restore the legendary Battle-Barge by seeking the Sleeper's Heart. This is my beginning of my solo playthrough of Kal Arath, let's go! What Happened Day 1: Left the crash site in heavy rain, heading south into unknown territory Day 2Stumbled upon a demonic ritual and wiped out 9 cultists in brutal combat Found an INSANE legendary Rune Blade that gives advantage on all attacks! Fought and defeated a massive Steppe Serpent guardian in one critical hit

Fire in the Nebula | ASTROPRISMA | Solo Playthrough (Part 11)

The hunt for Ogon Blaze comes to a violent conclusion. After securing top-tier favor with the Synth Arch on the city-planet Jewel, we tracked the radical arsonist into the heart of a volatile stellar nursery. The ambush was brutal and the cost was high. While the bounty is collected and our renown grows, the crew is left shattered and fighting for survival.

Blade Runner RPG Solo | Part 3: The Final Betrayal

Luv confronts a digital decoy in a backroom before retreating to the shadows to find her center. The trail leads to a crumbling hotel in the Red Light District where a final, staggering revelation awaits.

The Solar Core | BEFALLEN | Solo Playthrough (Part 9 | Finale)

In this final episode, Serrin reaches the end of his path. We arrive at the center of the Solar Core to assemble the Apparatus and fulfill a lifelong obsession. To get there, we have to bypass a legion of Sand Shades and defeat the fanatical High Priest Valerius in a final, fiery showdown.

We're Bounty Hunters! | ASTROPRISMA | Solo Playthrough (Part 10)

The hunt for high-value targets begins as the crew officially enters the bounty hunting business. After a chance meeting with the legendary Sirio Hex, we track a WARG Major General to the frozen iceberg rig of Nieve. Following a brutal firefight and an unexpected Voidcrawler ambush, we secure the kill. Now, the trail of the anti-synth arsonist Ogon Blaze leads us toward a volatile stellar nebula, making this mission deeply personal.

Blade Runner RPG Solo | Part 2: The Red Ghost of LAX

In this session, Luv’s investigation into the stolen Wallace samples moves from the grease-choked corridors of LAX to the sterile clinics of DNA Row, and finally into the neon-drenched chaos of Sector 1. Following a trail of digital ghosts and physical matches that hit uncomfortably close to home, Luv must navigate professional decoys and high-stakes ambushes. As the line between evidence and deception blurs, she discovers that someone isn't just running, they’re watching. Part of an ongoing series where I test solo modes in traditional tabletop RPGs.

Salt, Smoke, and the Risen King | BEFALLEN | Solo Playthrough (Part 8)

Our journey takes us into the desert city of Aman-Det. With the primary focus of this session is the "Risen King of the Sand" storyline. We venture deep into the desert wastes to investigate a rhythmic clinking beneath the dunes, only to discover an ancient city being unearthed by mind-controlled workers.

Keys, Fuel, and Fire | ASTROPRISMA | Solo Playthrough (Part 9)

In this session of Astroprisma, we push deep into the Outer Ring and secure the lethal NGHTMR digital virus. Along the way, we strike a deal with a legendary fuel merchant, upgrade Zen’s arsenal in the underground city of Virgo Moth, and survive a heavy space battle against a shielded Shell-4 Transporter.
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