
WhyWork Podcast
by Alan Girle, Trajce Cvetkovski, & Sara PazellSeason 2
S02 Trailer 6: WhyWork Season 2: Technology in the design of work: TRAILER 6
WhyWork Season 2 Trailer 6: "I was thinking of 3D printing. I could print a version of myself. I could take it to work so that I don't have to work," says Trajce. We discuss extended reality and artificial intelligence in The WhyWork Podcast.S02 Trailer 5: WhyWork Season 2: The boys get sillier: TRAILER 5
WhyWork Season 2: It's a laugh, it's a lark, and sometimes its confronting too, the www.whyworkpodcast.com.au: Trailer 5S02 Trailer 4: WhyWork Season 2: Seriously dangerous industries: TRAILER 4
WhyWork Season 2 Trailer 4: What is the impact of the worker when working with big, moving-parts on machinery? Work as stunt person? "Can you imagine slathering gel all over your body?" asks Sara.S02 Trailer 3: WhyWork Season 2: The perversity of big business TV: TRAILER 3
WhyWork Season 2 is heading to the airwaves with more explosive and curious content soon. Trajce explores reality TV when it is your work away from home.S02 Trailer 2: WhyWork Season 2 - The World Has Moved On.... TRAILER 2
Season 2 promo teaser no. 2... hang on, more is coming your wayS02 Trailer 1: WhyWork Season 2 - Are you ready? TRAILER 1
WhyWork Season 2 Trailer Ad 1: Listen to the laughter and giggles - it is a hoot - we have SO much fun recording these session. Get ready, get primed, Season 2 addresses the work-from-anywhere phenomenon in unique ways: Did you know that reality show contestants can be considered "workers" and that the show producers can be considered a Person Conducting a Business or Undertaking in Australian Workplace Health & Safety Law?Season 1
S01 E12: Why can’t we be friends?
PSYCHOSOCIAL WELLBEING AND DESIGN FOR DIVERSITY Episode 12 challenges our cultural approaches to conflict. Our emotional experiences are our reality, and we are emotional beings. In workplace law, Alan reminds us that workers may not realise that they are triggering emotional responses among workmates. Sensory processing is yet another facet of understanding the reality of our experiences and if our routines are affected by the upheaval of a changing world of work, like through a pandemic, stressors can be magnified! We must design for sensational workplace experiences.S01 E11: I may not like you - but that's okay
INTERPERSONAL CONFLICT AT WORK In Episode 11, Trajce and Alan probe perceptions among workers and the impacts on workers in toxic workplaces. Camera footage tells one story but cannot reveal worker vulnerabilities and perceptions that arise when toxicity has eroded interpersonal relationships. Trajce and Alan unpack the conflicts that can occur at work, even interpersonal difficulties arising from judgment about mask-wearing during the pandemic! Sara asks about design for diversity and isolation if you do not feel included at work. For more discussion about occupational psychosocial injury, tune in to Episode 8 and Episode 12.S01 E10: We pursue the end game
WORKPLACE DESIGN FOR PERFORMANCE In Episode 10, we pursue the end game of good work design. We suggest that workplaces build purchase, agency, and capability in work design throughout their organisation, propped by conventional designers and the lawyers to help predict and defend against safety-critical events. Sara prompts listeners to thing about work design – it does not solve the problems for people, but it can facilitate a system of design to prop effective problem-solving, helping workers become architects of superior work design. Sara wants more than prevention; she strives for INVENTION. Design for what you want, your aspirations, not for what you do not want! For more discussion about the design for workplace parties, tune in to Episode 1 »S01 E09: The robots are taking over
A choodle or a poowawa? Hybrid dogs or hybrid work, it’s all up for laughs in Episode 9! When we design good work it requires science, expertise, consultation, and engagement with subject matter experts, coupled with an inventive mind (which means a workplace that tolerances ‘fuzzy work’ where we can stumble to create anew). Sara proposes the role of a Chief Work Design Strategist as a must-have on the C-Suite executive teams, coupled with the organ grinder with the tambourines, to help navigate a changing world of work. As work automates, humans are not replaced, but their work changes and becomes more cognitively demanding – how will we help the humans make the very best decisions?