Explicit

WWR 32 ☉ Gila RPGs w. Spencer Campbell Pt. 2
Explicit

Why We Roll by The Stillfleet Studio

Episode notes

WWR 32 ☉ Gila RPGs w. Spencer Campbell Pt. 2

  • Join us as we are re-joined by the delightful and prolific Spencer Campbell of Gila RPGs – the designer (and psych professor!) so nice, we interviewed him twice. We chat with Spencer about designing iteratively, the intersection of psychology and game design, and Spencer's newest game, LOOT (funding on Kickstarter starting Tues, Sept 17th!).
  • Want more Why We Roll, Stillfleet, Blister Critters, and Danse Macabre? Then support Why We Roll and Stillfleet Studio by becoming a patron for as little as  ... 
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Keywords
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