Maia's Solo Room

Maia's Solo Room

by Maia Wilson

Sibling Hunt & Space Battles | ASTROPRISMA | Solo Playthrough (Part 4)

Session 4 involved crafting gear, surviving a gas storm on Nidos, and escaping a Tier 4 ship combat encounter. The Oracle’s guidance led to the Outer Ring, where a tense fight with space pirates resulted in the successful rescue of Zen, the lost sibling of Gray. ==MY OTHER ACTUAL PLAYS== https://maias-game-room.bullet.site/ =THE GAME== https://www.astroprisma.com

The Wereraven of Ember | BEFALLEN | Solo Playthrough (Part 3)

Serrin survives the corrupting influence of the Singing Fields and arrives in Ember, the Wandering City. After securing the first piece of the apparatus, I investigate a string of brutal livestock killings. Watch as I track a Wereraven to its lair, craft Silver Nitrate in the middle of combat to stop its regeneration, and invoke the crushing power of the Watcher Beneath the Waves to end the threat.

Ghost Planet Escape | ASTROPRISMA | Solo Playthrough (Part 3)

In Session 3, I touch down on the ruined city-world of Jewel before making a desperate run for the Outer Ring. My journey takes a lethal turn when I stumble upon a Medusa Sector base, forcing me to flee a high-level MasterHacker to survive. Safely docking at an ISF Settlement, I finally repair my ship, craft a powerful Ion Carbine, and earn the Federation's favor by acing a high-speed test flight. ==MY OTHER ACTUAL PLAYS== https://maias-game-room.bullet.site/ ==THE GAME== https://www.astroprisma.com

BEFALLEN | Solo Playthrough (Part 2)

In this session, Serrin secures their standing in Rimehaven before heading south to Ember. We track down a fugitive scholar to confiscate dangerous research notes, using diplomacy rather than force to resolve the conflict. Later, a high-stakes alchemy experiment forces Serrin to directly invoke the Eternal Song, resulting in a successful crystallization but a violent physical complication. The episode wraps up with Serrin leaving the frozen north, only to stumble immediately into a warped, singing terrain that threatens to deepen their corruption. Played by Maia Wilson: https://maias-game-room.bullet.site

The Cyborg Prophet | ASTROPRISMA | Solo Playthrough (Part 2)

In Session 2, I land on Minimas V to infiltrate the ruined Empyrean Laboratories and uncover the truth behind the violet signal. I discover my origins as "Legacy Hardware" from the Old World and meet The Prophet, who gifts me a rare Tesseract and a new purpose: to find my own desire. My glass cannon build also faces another tough test in a lethal showdown against a high-level Medusa Cyber-Terrorist. Played by Maia Wilson: https://maias-game-room.bullet.site

BEFALLEN | Solo Playthrough (Part 1)

Welcome to the first session of my solo playthrough of Befallen: A Dark Fantasy Game of Obsession and Corruption! I introduce my character, Serrin, an Awakened Scholar obsessed with retrieving the pieces of an apparatus to make contact with the Eternal Song entity. Serrin is already marked by the Eldritch, evident by their cold, black, reflective eyes, which are a physical sign of their brush with the otherworldly entity. Played by Maia Wilson: https://maias-game-room.bullet.site

Escape from Planet Nieve | ASTROPRISMA | Solo Playthrough (Part 1)

In this first session, I wake up as Gray, a cyborg with corrupted memory files and a mysterious signal leading me toward a moon called Minimus V. My journey begins in the Inner Ring where I discover Nieve, an aquatic planet hiding a high-security underwater prison. I attempt to quell a violent prison revolt to gain favor with the Synth Arc faction, but my "glass cannon" build is immediately put to the test. Played by Maia Wilson: https://maias-game-room.bullet.site Played by Maia Wilson: https://maias-game-room.bullet.site

Riftbreakers 2E (Part 2) - Solo Playthrough

I’ve added custom rules for scene structure and a Memory Trigger mechanic to drive the narrative and uncover my character's lost past. And after hitting a wall with the original rules, I'm playtesting my homebrew rules to fix the pacing. Then I'm diving straight into a Rift Closure quest to see if my homebrew combat system holds up. Spoiler: Ironstorm is still my best friend. Watch on Youtube: https://www.youtube.com/watch?v=RO0geH8YDTI Played by Maia Wilson: https://maias-game-room.bullet.site

Session 5 (Days 32-45) - MIRU II: Solo RPG Actual Play

This session covers my journey where the journey includes a tense duel with the slippery Black Hat (who escaped!), discovering the Radio Tower, and returning to the village to learn and train the new "Shoot & Swipe" skill. This all leads to the Day 45 cutscene, where my people reject me just as The God appears for a major showdown. Played by Maia Wilson: https://maias-game-room.bullet.site

Riftbreakers 2E (Part 1) - Solo Playthrough

I am officially diving into the solo rpg, Riftbreakers 2E! --- I start by walking through the character overview, going over my tall, scarred, and feral protagonist, Tessa Ward. She wakes up with zero memory, only her name and a burning, Type A need for control that quickly turns into pure rage. --- This session also covers the entire Twisting Paths prologue which is this awesome tutorial to walk you through a few of the basics of the game. And I end off on meeting the most unhelpful NPC in all of Kaethor, Fernelion Thren, who immediately became the target of Tessa’s secondary story arc: kill that unhelpful bureaucrat. --- Watch on Youtube: https://youtu.be/QRIPHXOuZT4?si=2HLsWB2nixEbUcOY --- Riftbreakers 2E: https://blackoath.itch.io/riftbreakers-2e Played by Maia Wilson: https://maias-game-room.bullet.site
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