#5: What makes PF2E a good system...
#5: What makes PF2E a good system for cRPGs?

Dawnsbury Days podcast by Petr Hudeček

Episode notes

I've sometimes heard it expressed on social media that PF2E, the tabletop rulesystem that Dawnsbury Days uses, is particularly well-suited for adaptation into a video game.

Having worked on such a video game adaptation for more than two years, I give me thoughts on four factors that make me agree with the statement that it's a system well-suited for videogame conversion.

I wanted to talk also about what features make it less suitable for conversion — such as its form of bounded accuracy that causes each level to be a significant jump in numerical power — but I ended up running out of time so that will be for another podcast.

Keywords
game designcrpgdawnsbury dayspf2e