#4: Failure of the Chase subsyste...
#4: Failure of the Chase subsystem

Dawnsbury Days podcast by Petr Hudeček

Episode notes

When developing the first Dawnsbury Days expansion, the Profane Barrier, an early version of the first chapter involved a noncombat encounter that uses the rules for the Chase subsystem of the tabletop game.

It didn't work out and the encounter was scrapped and replaced.

In this podcast, I go into details on how it worked, why I think it wasn't fun and needed to be replaced, and what implications that has for other noncombat encounters in Dawnsbury Days, and potentially in other cRPGs.

Keywords
game designcrpgdawnsbury dayspf2e