#4: Failure of the Chase subsystem
Dawnsbury Days podcast by Petr Hudeček
Episode notes
When developing the first Dawnsbury Days expansion, the Profane Barrier, an early version of the first chapter involved a noncombat encounter that uses the rules for the Chase subsystem of the tabletop game.
It didn't work out and the encounter was scrapped and replaced.
In this podcast, I go into details on how it worked, why I think it wasn't fun and needed to be replaced, and what implications that has for other noncombat encounters in Dawnsbury Days, and potentially in other cRPGs.
Keywords
game designcrpgdawnsbury dayspf2e