Why on Earth Should I Gamify?

Why on Earth Should I Gamify?

by Michelle Watrin
Season 1
Pleasantly Frustrated with special guest Greg Lewis
Good video games work off of James Paul Gee's eleventh good game-based principle of being 'pleasantly frustrating.' Vancouver Island University's instructor in Gamification of Education Greg Lewis and I discuss ways to make differentiated learning opportunities that create engagement through being just challenging enough, or pleasantly frustrating, for the students. Can students fall into the same flow in learning as they do in video games? Tune in to find out!
Narration in Gamification with Avi Luxenburg
Vancouver Island University's talented instructor Avi Luxenburg explains the engaging aspect of narration within gamification. Luxenburg shares his insights in why narration can help your students become more engaged in your courses. He explains the power of story, and how it can also help with students' memory recall. For more than 25 years Luxenburg has included narration in his units of study in many different ways, and listening to his experiences and examples is valuable professional development for any teacher today. Music titled "Unpacking" provided by royalty-free music by Pixabay.
Gamification at the Elementary Level
My guest, Geneva Standbridge from the virtual school EBUS in Vanderhoof, British Columbia shares her expertise on gamifying at the elementary school level. We discuss trackers, narrations for quests, parent buy-in, and the extrinsic motivation that comes with gamification of education.
Gamification 101: Definitions, Explanations, and Examples
With students gaming so much at home, why on earth would you gamify your classroom? In this podcast listeners will hear the evolution from edutainment to gamification in education, as well as learn the difference between playing games and gamifying a classroom. Gamification gurus Karl Kapp and James Paul Gee's insights are discussed. Host Michelle Watrin also explains how teachers can take students' interest and know-how in gaming and apply their interest of being 'pleasantly frustrated' to translate that into success in the classroom.