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The Pixel Storyteller
by 512
Design
Video Games
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Season 1
Episode 1 | Bioshock: "I chose..."
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Description: A game tells a story about a city at the bottom of the ocean, that’s a marvel. But that same game lays out the blueprints on how a video game can tell an incredible story. That sounds more like…a miracle. To start off this brand new series, I invite you back to the year of 2007 and into the world of Bioshock to show you through detailed analysis and storytelling techniques how this game tells a story, and how we have more choice to interact with the world than what we initially believe. Spoilers for Bioshock’s story and gameplay lie ahead. Summary and Analysis of Bioshock Brief history of First Person Shooter games Juxtaposition of gameplay and story Play the game here!: https://store.steampowered.com/app/7670/BioShock/ Sources: AltraWave7 | Bioshock 1 Remastered - Director’s Commentary (All Parts): https://www.youtube.com/watch?v=hA2bFztt1KI ResearchGate | Canonizing Bioshock: Cultural Value and the Prestige Game (the research article I mentioned): https://www.researchgate.net/publication/282464622_Canonizing_Bioshock_Cultural_Value_and_the_Prestige_Game PC Gamer | Ken Levine Apologizes for Bioshock’s Final Boss Battle: https://www.pcgamer.com/ken-levine-apologises-for-bioshocks-final-boss-battle/ Game Developer | Ken Levine on Bioshock’s Narrative Drive: https://www.gamedeveloper.com/design/ken-levine-on-bioshock-s-narrative-drive The New Yorker 100 | Why Gamers Can’t Stop Playing First-Person Shooters: https://www.newyorker.com/tech/annals-of-technology/why-gamers-cant-stop-playing-first-person-shooters Gameopedia | The Evolution of First Person Shooter (FPS) Games: https://gameopedia.com/blogs/the-evolution-of-first-person-shooter-(fps)-games