Episode notes

The Arkins Hearth podcast examines how the Satanic Panic of the 1980s and 90s fueled false accusations and targeted Dungeons & Dragons. Media hysteria and cultural fears led to bans and ruined reputations, but no evidence ever linked the game to occultism or violence. Despite controversy, D&D adapted and grew into a symbol of creativity and community. Expert studies eventually debunked the panic. Today, the game reminds us that imagination can triumph over fear and misunderstanding.

References

  1. Lanning, Kenneth V. Investigator’s Guide to Allegations of “Ritual” Child Abuse. FBI Behavioral Science Unit, 1992.
  2. Pazder, Lawrence & Michelle Smith. Michelle Remembers. St. Martin’s Press, 1980.
  3. Dear, William C. The Dungeon Master: The Disappearance of James Dallas Egbert  ... 
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Keywords
Dungeons and DragonsTrue CrimeSatanic PanicMedia hysteriaNew MexicoFour CornersHistory