Tales by Daggerlight
by Tales by DaggerlightSeason 1
C1 | Smothered & Covered | S1E13
Episode Summary The Abrogate does not whisper anymore. It speaks to all of Virelia. From the Sovereign’s Perch, a voice calls the crown a cage, the bloodline a lie, and the city itself a thing waiting to be taken back. Some people hear a threat. Some hear permission. And as Virelia begins to turn on itself, the party realizes the streets are no longer safe for anyone carrying royal blood. There is no clean rescue. No heroic charge. No time to save everyone. So Basagar reaches through the strange network of the First Blood and finds King Alric before the Abrogate can. What follows is not a plan. It is a warning, a goodbye, and one last desperate attempt to keep the royal line alive. Now the party has one job: Run. Down through the old tunnels beneath Ghorelitch Mesa, past ancient doors and warnings carved into stone, they flee toward the Verdance Forest with the city collapsing behind them. But Virelia is not the only thing waking up. And some doors were sealed for a reason. Special Guest: Bec Wild - as The Pillar of Land Content Warnings • Political coup / violent uprising • Mob violence and public panic • Threats of execution • Threats against family members • Bloodline persecution • Family trauma and parental regret • Alcohol intoxication references • Claustrophobic underground scenes • Implied danger to civilians Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape. Track/playlist details used under subscription license: Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music” Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Syrinscape: https://syrinscape.com/ Links Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | No Rest for the Weary | S1E12
Episode Summary For once, nobody is actively trying to kill them. That lasts about as long as expected. Battered after the attack on the Ghosts of Ghorelitch headquarters, the party finally gets a moment to breathe, argue, patch wounds, and decide what kind of people they are going to be before someone else decides for them. Seraphina faces the name she escaped, Zeph and Ciaran circle the crown-shaped problem between them, and the group starts to realize that every path forward leads somewhere dangerous. Then Basagar reaches for answers and finds something stranger than pain. A flash of color. A distant connection. A name that should not be easy to forget. But rest is a luxury Virelia cannot afford. When Meesta reveals that the safe house is open, Wilhelm is drunk, and both the king and princess are missing, the party is forced back into the streets before their wounds have even closed. The flags are down. Smoke rises over the castle. The city is listening. And someone else has taken the stage. Content Warnings • Violence and combat aftermath • Blood, injury, and wound care • Memory loss and identity distress • Captivity, coercion, and manipulation • Alcohol intoxication • Missing persons • Body horror and corruption references Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape. Track/playlist details used under subscription license: Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music” Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Syrinscape: https://syrinscape.com/ Freesound items: Interior walls cafe many voices close female conversation and then close male talking.aif by dcaudio -- https://freesound.org/s/17115/ -- License: Attribution 3.0 Links Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | Bears, Bombs, Battle with the Abrogate | S1E11
Episode Summary A simple interrogation goes sideways fast. Inside the Ghosts of Ghorelitch headquarters, the crew barely has time to process one explosion before the next threat comes crashing through the smoke. Bombs, blades, magic, and one very large problem turn a locked-room interrogation into a brutal fight for survival. The Abrogate is no longer just a rumor. They are here, they are organized, and they know exactly who they came for. As Seraphina’s past catches up with her in the worst possible way, the party is pushed to its breaking point. Bodies hit the floor, old names carry new danger, and one question hangs over the city: how many people in Virelia are already marked for death? And who decides which name comes next? Content Warnings • Violence and combat • Blood and injury • Explosions and magical blasts • Interrogation and coercive questioning • Body horror and severe scarring • Threats of death • Panic and trauma responses • Animalistic violence / biting Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Track/playlist details used under subscription license: Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music” Links Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | In the Room Where it Happened | S1E10
Episode Summary The safest room in Virelia might be the most dangerous one. Hidden in Ashward with the royal family, the crew finally has a moment to breathe, ask questions, and piece together what the night has revealed. The king is awake, old secrets are surfacing, and every answer seems to point toward something buried deeper than politics. But when a captured enemy offers the first real thread to pull, the room turns tense fast. Names are spoken. Loyalties are tested. Bloodlines, old wounds, and dangerous magic all collide as the party learns that the people hunting them may be closer, older, and far more prepared than anyone wanted to believe. And in Virelia, even a locked room is never truly safe. Content Warnings • Violence and combat • Interrogation • Torture / coercive questioning • Blood and injury • Magical explosion • Body horror / painful transformation imagery • Psychological distress / memory visions • Family conflict and emotional distress • Profanity Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Track/playlist details used under subscription license: Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Intro/Outro Music: Kai Bittner, “Tales by Daggerlight Theme Music” Vision Scream: Performed by Sophia Dziki Beer Bottle Bouncing off of Concrete Floor by OpenWindow_2023_Group_14 https://freesound.org/s/707934/ License: Attribution 4.0 Links Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | What's the Procedure | S1E9
Episode Summary The procedure is simple. Survive first. Ask questions later. With the castle under attack and the royal chambers no longer safe, the party is forced into a desperate escape through hidden walls, old tunnels, and secrets buried beneath Castle Gorlitch itself. Every step pulls them deeper into a legacy of blood, betrayal, and power that none of them fully understand. But getting out alive is only the beginning. As the royal family fractures under the weight of old truths, the party must decide what comes next: run, fight, hide, or face the rot spreading through Virelia before it consumes everything left standing. And somewhere in the quiet after the chaos, old memories begin to wake. Content Warnings • Violence and combat • Blood and injury • Medical distress • Family conflict and emotional tension • Claustrophobia • Psychological distress • Body horror Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro), Fantasy+ (Monument Studios), and Syrinscape. Track/playlist details: Intro Music: TBD Intro w/ Vocals, Kai Bittner Pi N’Kuwa’s piano vision: “Etude al a Kua” Piano lesson arrangement written and performed by Flynt RavenSpear. YouTube: Flynt RavenSpear https://www.youtube.com/@flyntravenspear9883 Soundcloud: Flynt RavenSpear https://on.soundcloud.com/PZTvBaJWOZPP1NckGP Instagram: flyntravenspear Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Syrinscape: https://syrinscape.com/ Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | Like Father Like Son | S1E8
Episode Summary Blood calls to blood. And not all of it is loyal. After surviving a shared vision of ruin, the party pushes deeper into the heart of power itself, Castle Gorlitch, where wealth, control, and secrets sit behind guarded walls. But something is wrong. Old systems are failing. Trust is thin. Beneath polished stone and royal expectation, cracks are already spreading. As truths begin to surface about lineage, legacy, and what the crown has tried to bury, the party finds themselves caught in something far more dangerous than politics. Because while they search for answers… The attack has already begun. Content Warnings • Violence and combat • Body horror / transformation elements • Psychological distress / visions • Family conflict and tension • Sudden ambush / high-intensity danger Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). TBD Intro Music: Kai Bittner Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at . There are no previous modifications by others.C1 | In the Wake of the Lumora | S1E7
Episode Summary They saw how it ends. Now they have to stop it. After witnessing a future where Virelia is torn apart by something far worse than war, the crew is left with a choice: run… or become the only thing standing in its way. But knowing what’s coming doesn’t make them ready for it. As tensions rise and alliances begin to crack, even a simple move through the city turns dangerous. Eyes are watching. Blades are ready. And not everyone hunting them plans to miss twice. Because this time… they’re not the only ones who remember what’s coming. Content Warnings • Violence and combat • Body horror / transformation elements • Psychological distress / shared visions • Themes of fate, death, and inevitability Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at . There are no previous modifications by others.C1 | Requiem of Blood and Hope | S1E6
Episode Summary A royal death has thrown Virelia into chaos. With bounty hunters, guild enforcers, and city guards all closing in, the crew scrambles to stay ahead of the fallout while the streets grow louder and more dangerous by the hour. Every move they make risks exposing them… or starting something much worse. But when the night finally forces them to stop running, the truth behind what they've uncovered hits harder than any blade. And by the time it's over, the city may never see them the same way again. Content Warnings • Violence and combat • Threats of violence • Blood and injury references • Dark fantasy themes Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Other Music and Sound also by Syrinscape. syrinscape.com/?att_Tales_by_Daggerlight Because Epic Games Need Epic Sound Complete list of credits HERE Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | Pickle & Beats | S1E5
Episode Summary On the run and out of time, the crew claws their way out of the Gutterrun and into Lowthorn looking for anywhere safe to disappear. A risky detour drops them into the Rusted Piper, where blending in means stepping into the spotlight. With eyes already on them and pressure mounting from multiple directions, they gamble on a loud, public play that could buy them breathing room, or put them on everyone’s map. Content Warnings • Violence and combat • Acid slime and chemical burn imagery • Body horror • Claustrophobia / confined spaces Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Track/playlist details (subscription license): Welcome Music: “LNDÖ / Run Run Instrumental” Heroic Sponsor Music: “Material Gurl / Special Day Instrumental” Intro Music: Kai Bittner, “Tales by Daggerlight Theme Music” Outro Music: “LNDÖ / Octane Instrumental" Editors Note: “Lost Ghosts / Sacred Descent Background Vocals” Battle Ballad Songs:“Dr Delight / Edge of Victory Instrumental” “Moments / Battle Cry Instrumental” “AndrewStanton / Acid - STEMS” “CastOfCharacters / SoStupid - STEMS” www.soundstripe.com www.fantasyplus.app www.monumentstudios.net Katy_Sings_LaaOooAaa.wav by digifishmusic -- https://freesound.org/s/39914/ -- License: Attribution 4.0 sib_frullato_sordina.mp3 by profcalla -- https://freesound.org/s/383153/ -- License: Attribution 4.0 Straight-mute-trumpet.mp3 by pietermelisse -- https://freesound.org/s/656174/ -- License: Attribution 4.0 Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.C1 | The Sewer Runs Through It | S1E4
Episode Summary Shaken by what they learned and what they survived, the crew tries to stay moving before the city can decide their fate. Old connections, new complications, and a rising sense of wrongness force quick choices. A desperate pivot lands them somewhere loud, crowded, and dangerously improv-heavy. Content Warnings Implied Cannibalism: 2:41-2:45, 10:07-10:10 Sewage: 51:45-52:38, 53:18-53:30, 1:28:26-1:28:30 Vomiting: 52:22-52:27 Spider descriptions: 1:02:21-1:02:55, 1:11:06-1:11:17, 1:14:29-1:14:40 Music / SFX Licensing Music and sound effects licensed via Soundstripe (Pro) and Fantasy+ (Monument Studios). Track/playlist details (subscription license): Welcome Music - LNDÖ / Billionaires (Instrumental) Heroic Sponsor Music - Reveille / Street Cred (Background Vocals) Intro Music - Kai Bittner, Tales by Daggerlight Theme Music Outro Music - LNDÖ / Octane (Instrumental) SFX Attribution: G52-17-Squeaky Buckboard Wagon.wav - craigsmith - https://freesound.org/s/437089/ — License: Creative Commons 0 Record Scratch #5 - musicvision31 - https://freesound.org/s/431780/ - License: Creative Commons 0 Links Soundstripe: https://www.soundstripe.com/ Fantasy+: https://www.fantasyplus.app/ Monument Studios: https://www.monumentstudios.net/ Socials: https://talesbydaggerlight.com/community Daggerheart Notice This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com/. There are no previous modifications by others.