Solo RPG Actions

Solo RPG Actions

by Solo RPG Voyager
Season 1
The Dreaded Pilot
In this pilot episode of Solo RPG Actions, the Voyager has Kevin McAllister enter a spooky house that's operated by an evil robot overlord. With help from Cut Man and Bruno (who we don't talk about), can he stop this evil robot antichrist and save the town?
Season 2
The Straight And Stormy Story
The Voyager employs Alvin, whose prior life was that of a guy who went cross country on a tractor, to watch over a lighthouse on the edge of the universe. Chaos ensues.
Force Ghosts Double As Marriage Counselors
In this episode, the Voyager dives headfirst into the bombastic world of Star Wars: Edge of the Empire as Alvin's simple life at the lighthouse is shattered by a desperate rescue mission, space battles, and unexpected Force encounters. From cozy lighthouse maintenance to high-stakes galactic warfare, witness the most chaotic turn in Solo RPG Actions yet!
Killing Womp Rats In Zero-G Is Great Couple Bonding
In this chaotic return to the lighthouse, the newly dubbed keepers face a meteor shower, a swarm of hungry Womp Rats, and the unexpected arrival of Force-sensitive stowaways. Will the star-crossed duo manage to keep the flame alive, or will the weight of their secrets and the harsh vacuum of space tear their burgeoning romance apart?
The Citadel Massively Effects The Lighthouse
In the first episode finale, we go back to when the Lighthouse was first constructed and see just how bloody and brutal a simple, wholesome game about being a Lighthouse Keeper can be.
Season 3
Beginning Against The Wind
A new season, a new game for Solo RPG Actions! Join the Voyager as he begins the longest adventure of his life, creating a mysterious Blade Dancer who will go on a quest to save the world.
This Forest Is Way Too Enchanted
Morris navigates the mysterious settlement of Termoth, confronts the enigmatic Witch of Decay, and uncovers the haunting secrets behind the Great Gale and the tragic event known as Dawn's End. Can the legendary oasis save her people from the eternal winter, or will her search for survival lead her into a deadly trap?
An Unlikely Alliance
Trouble is brewing in the fledgling village of Spirit’s Rest as two powerful factions, the Fae Ring Enclave and the Twilight Weavers, vie for control of a secret, ancient forest. Morris and her informant companion, Isomir, struggle to safeguard their new home from those who would weaponize nature itself.
Talking Down The Fae Ring Enclave
Morris crafts a powerful new weapon, a sword imbued with a "growth rune" from the Witch of Decay while a dangerous delve into a forgotten prison leads to an unexpected recruitment: the mysterious Warlock of the Abyss, Craxian.
Revelations of an Almost Human Nature
Is this the beginning of the end for our heroes, or is the Voyager just scratching the surface of a much darker conspiracy? Join Morris and Isomor as they navigate the treacherous Crossroads Bazaar and face shocking revelations that threaten to unravel everything they thought they knew about the Great Gale.
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