Roberta Williams: Mystery House, ...
Roberta Williams: Mystery House, King's Quest, and Sierra's Rise
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pplpod by pplpod
E11191
Sep 21, 2026
20:35
Episode notes

In 1980, Roberta Williams was packing floppy disks into Ziploc bags at her kitchen table and answering the phone to give players hints. Fifteen years later she was directing a 200-person team on a live-action horror game shipped on seven CD-ROMs. This episode covers the woman known as the queen of adventure games, from a shy childhood in rural Southern California and a COBOL programming job at Lawry's Foods, to buying an Apple II in 1979, falling for Colossal Cave Adventure, and deciding that a mystery needed pictures.

We explain how she drew over 70 images on a VersaWriter for Mystery House while Ken Williams wrote a vector graphics engine to fit them on a disk, how 10,000 sales funded the move to Coarsegold and the founding of Sierra On-Line, and how she refused a merger with Spinnaker Software during the 1983 crash even as the couple mor ...Â