
Episode notes
A 21-hour space battle that destroyed roughly $330,000 of real-world value. A corporate empire dismantled from the inside by a single director with the right permissions. A bank CEO who embezzled 200 billion ISK and used the proceeds for a house down payment. This episode explores EVE Online, launched in 2003 by Iceland's CCP Games, and how a space simulator set 21,000 years in the future in the stranded galaxy of New Eden became a player-driven society with its own economy, politics, and history.
We explain the five factions, the single shared server of over 7,800 star systems, real-time skill training that continues while you are logged out, and the PLEX system that gives every ship a calculable dollar value, including Titans estimated at around $7,600 each. Then we cover suicide ganking under Concord's punitive-not-preventive policing, l ...Â