EverQuest: Corpse Runs, Krono Cur...
EverQuest: Corpse Runs, Krono Currency, and a Virtual Society Still Alive
AI
pplpod by pplpod
E11082
Sep 21, 2026
20:39
Episode notes

A game released in 1999 reportedly slowed rival studios because their developers were too busy playing it, earned the nickname EverCrack, and still shipped its 32nd expansion in December 2025. This episode explores EverQuest as a massive unplanned sociological experiment, from John Smedley's idea to turn a text-based MUD into a shared 3D world on a $15 million Sony budget, to Brad McQuaid and Steve Clover's engineering trick of keeping the graphics on local CD-ROMs so dial-up only carried coordinates.

We look at how slow travel, race-based starting cities, corpse runs, and 72-person raids forced trust and socialization, the tragedy of Shawn Woolley that put game addiction on front pages and led to Online Gamers Anonymous, the 2008 Brazilian sales ban, the eBay item bans, Station Exchange, and the 2012 Krono that became a digital gold standa ...Â