Nerds of the Pit
by The Pit NerdsSeason 1
Lagrange Point - Sci-Fi Campaign Introduction
We're taking a little break from "Out of the Duskhome" to bring you our science fiction campaign Lagrange Point. Space Pope Brett and Pit Nerds Adam, Nial, and John talk about their characters and what's coming up in the next three episodes.
Lagrange Point - Episode 01 - Control-Alt-Explode
Welcome to the first episode of Lagrange Point, our sci-fi campaign. We're venturing out into the black, following the crew of the long haul freighter, the MS Bad Romance, under the command of NPC Captain Marco Lopez, and piloted by NPC Janie Graybeal. We'll join Johnny Utah, the android, played by Adam, Chief Hale Stidham, the teamster, played by John, and Dr. Elroy Ivers, the scientist played by Nial as they take whatever jobs come their way to survive another day. So, the Mothership game system isn't your typical space opera with heroic battles and laser swords. Think less Star Wars and more alien event horizon or even sunshine. We're about to put ourselves in the shoes of everyday working stiffs, space truckers, the crew members of a rickety spaceship as we try to survive against cosmic horrors, hostile environments, and a corporation that cares more about its bottom line than our lives. It's a game of desperation and creative solutions. And I'll say it plainly as a content warning since the crew sure won't: this campaign will feature some mild body horror and the language gets salty when people are dying (and even when they're not), and cosmic horror doesn't pull punches. So if that's not your thing, this may not be the show for you. In our last session, which we sadly did not record, the crew of the MS Bad Romance were pulled out of hyperspace by a red notice from the company. Their offer, the company would forgive the ship's mortgage if they diverted to the remote Ypsilon 14 asteroid mining station to pick up a scientist, Dr. Ethan Giovani, and all of his work. But things quickly went sideways when they arrived. They discovered that employees had gone missing. A mysterious yellow substance was dissolving Dr. Giovani, reducing his body to a viscous yellow slurry and an invisible alien predator was stalking them. The crew sealed Dr. Giovani's deteriorating corpse and his lab work in a cargo container for safe transport as Marine Augustine Baguindo sought out the alien in its lair. After a thrilling escape, evacuating the surviving miners while spraying bullets at the advancing invisible alien, the Bad Romance departed just as the station's autodestruct turned the asteroid into a cloud of debris and hot gases. So, how does Mothership work? When characters attempt a risky action, they'll roll a D100 and try to get a result under their stats, saves, or skills numbers. Failing a check results in gaining stress. If you roll a 99, you have a critical failure, and you must make a panic check to see how your character handles the setback. The higher your stress level, the more difficult it is to succeed on that check. And a word of warning, combat is unforgiving, and death comes swiftly. Getting hurt isn't just about losing health. It's about gaining permanent wounds that will follow your character throughout the camp. campaign. It's a brutal system, but it's what makes the game so wonderfully tense. Now that you know the stakes, let's clear the moorings, hit the thrusters, and set a course. Music Nerds of the Pit Theme - Written and Performed by Adam Grimes
Lagrange Point - Episode 02 - A Sack of Hot Bones
Welcome to the second episode of Lagrange Point, our sci-fi campaign. We're venturing out into the black, following the crew of the long haul freighter, the MS Bad Romance, under the command of NPC Captain Marco Lopez, and piloted by NPC Janie Graybeal. We'll join Johnny Utah, the android, played by Adam, Chief Hale Stidham, the teamster, played by John, and Dr. Elroy Ivers, the scientist played by Nial as they take whatever jobs come their way to survive another day. In our last session, the Bad Romance dropped out of hyperspace and everything went sideways: A crack rang through the hull. Lights went out. A hole breached right at the junction between the bridge and the habitation decks. Johnny barely made it through the closing bulkhead doors before the bridge vented into vacuum. The habitation decks held, but life support was dying. External sensors were dead, and three crew members — Lopez, Graybeal, and marine Augustin Baguindo — were locked in their cryopods with orange lights. A power surge had cooked the software. They couldn't be safely revived. With roughly an hour of oxygen left, Johnny woke Chief Hale and Dr. Elroy. Hale did what Hale does best: he rigged a sequence of controlled micro explosions to literally snap the bridge module back into place. Unsexy, but effective. Then the situation in engineering got worse. Dr. Elroy and a rescued mining administrator named Sonya Verhoeven attempted to restore main power and life support. Sonya fumbled the repair and made things worse. Now there was only twenty minutes of air left. We jump right into the action with Chief Hale about to hard reboot the ship and pray that fixes the problem. Music Nerds of the Pit Theme - Written and Performed by Adam Grimes Hyperspace Irregularities - Written and Performed by Brett Simison.Out of the Duskhome Episode 01 - Welcome to Vendare
Our premier episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, you’ll meet Space Pope Brett and Pit Nerd Adam as well as the characters Hootkins, Claire, Emile, and Parzifal as they make their way across the port city of Vendare. Show Notes Music Nerds of the Pit Theme – Written and Performed by Adam Grimes Ether Vox and Southern Gothic – Written and Performed by Kevin MacLeod, incompetech.com Emile’s Theme – Written and Performed by Brett Simison Sound Effects cavernous waiting area – cognito perceptu at freesound.org Falling down stairs – TRP Thomas Ryder Payne freesound.org Images Vendare Map generated with Medieval Fantasy City Generator by watabouOut of the Duskhome Episode 02 - Attack at the Parish Hall
Our second episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, our characters are whisked into a meeting with angry merchants by Aeore Parish Governor John Brunis. Show Notes Music Nerds of the Pit Theme – Written and Performed by Adam Grimes Ether Vox – Written and Performed by Kevin MacLeod, incompetech.com Emile’s Theme – Written and Performed by Brett Simison Sound Effects Thunder Clap OWB KY 441×16 – Dave Welsh at freesound.org Images Vendare Map generated with Medieval Fantasy City Generator by watabouOut of the Duskhome Episode 03 - Seize Him!
Our third episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, our characters investigate an assassination attempt on Aeore Parish Governor John Brunis and meet two new friends! Show Notes Music Nerds of the Pit Theme – Written and Performed by Adam Grimes Ether Vox and Return of the Mummy – Written and Performed by Kevin MacLeod, incompetech.com Emile’s Theme – Written and Performed by Brett Simison Images Vendare Map generated with Medieval Fantasy City Generator by watabouOut of the Duskhome Episode 04 - Summery Justice
Our fourth episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, our heroes depart the city of Vendare via the Nightsong Highway on their way to Laviolette’s Ferry. Show Notes Music Nerds of the Pit Theme – Written and Performed by Adam Grimes Ether Vox, Clash Defiant, and Southern Gothic – Written and Performed by Kevin MacLeod, incompetech.com Images Vendare Map generated with Medieval Fantasy City Generator by watabouOut of the Duskhome Episode 05 - Laviolette's Ferry
Our fifth episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, our heroes recover from an encounter at Laviolette's Ferry on the Nightsong Highway. Show Notes Music Nerds of the Pit Theme - Written and Performed by Adam Grimes Duskhome Deep - Written and Performed by Brett Simison. Download the lyrics and guitar chords in this PDF. Ether Vox and Southern Gothic - Written and Performed by Kevin MacLeod, incompetech.comOut of the Duskhome Episode 06 - Roadside Lagniappe
Our sixth episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, the party departs Laviolette's Ferry and discovers a neglected shrine on the Nightsong Highway. Show Notes Music Nerds of the Pit Theme - Written and Performed by Adam Grimes Hollow Moon Shrine - Written and Performed by Brett Simison. Two Finger Johnny and Southern Gothic - Written and Performed by Kevin MacLeod, incompetech.comOut of the Duskhome Episode 07 - The Split Oak Bridge
Our seventh episode of Out of the Duskhome, a homebrew adventure based on the bones of a couple of Dungeons and Dragons classic modules, reskinned and filled out for the new 2024 rules. In this episode, the party departs the Hollow Moon Shrine and arrives at the Split Oak Bridge spanning the massive Duskhome River. Be sure to visit NerdsofthePit.com to see images from this episode. Show Notes Music Nerds of the Pit Theme - Written and Performed by Adam Grimes Split Oak Bridge Ambush - Written and Performed by Brett Simison. Crossing the Chasm and Southern Gothic - Written and Performed by Kevin MacLeod, incompetech.com