Midpoint Save - The Game Club Podcast

Midpoint Save - The Game Club Podcast

by The Game Club
Season 1
The Midpoint Save - Wuppo
Lose your apartment only to head out to the big city looking for a new place, fight off giant rats, cause a prison break, and find a lost civilization? Sure, we’ve all been there. The Midpoint Save presented by The Game Club loads up the cargo van with Wuppo, an adventure game by Lars Korendijk. We talk about balancing exploration with action, building your favorite NPC’s, and the lessons he utilized in future projects. If you are looking to talk about great games or make a great friend, sign up for The Game Club today. https://thegameclub.com/
Midpoint Save - Farewell North
The Game Club dive into Farewell North this month, a game about a collie and his master exploring the Scottish Isles, remembering the past, and having to say farewell to the past. We talk to Kyle Banks about how music played an important role in the game, how to design a world around islands, and how to deal with heavy subjects while not getting lost in the darkness. Head over to The Game Club now to keep the conversation going: https://thegameclub.com/ Pick up Farewell North now out on Steam, Xbox, and Nintendo Switch: https://farewell-north.com/
The Midpoint Save - Just Crow Things
Crows like shiny things, helping people, and relieving themselves on your car or unsuspecting person. You can do all that and more in Just Crow Things by Unbound Creations. We take flight with Jakub Kasztalski founder of Unbound Creations about telling a story broken up into multiple sections, why a bird helps you stay grounded in the world, and what's hitting steam next for him and his development team.
The Midpoint Save - Yellow Taxi Goes Vroom
Next to playing video games, we love talking about video games. And next to that, we love talking about how we talk about video games. Is your head dizzy yet? Good! Mike from Six One Indie joins us this week to put the petal to the metal in the genre defying Yellow Taxi Goes Vroom by Panik Arcade. With a game that’s like putting the N64 into a blender, how do you go about describing one of the most fun racing-platformer-collect-a-thons out in the world? Do we still need genres when so many games have grown beyond the labels or do description shortcuts help us in getting our point across? Join us for this and so much more when we play The Game Club’s Game of the Month for February 2026.
The Midpoint Save - Anodyne 2 + Bonus: Angeline Era
We talk to Melos Han-Tani and Marina Kittaka, the co-developers of Anodyne 2 and the recently IGF nominated Angeline Era, about developing a sequel, how Angeline Era almost became the third in the series, and what does Anodyne mean to them.
Midpoint Save - Re:Call
Having trouble remembering the past or getting your story straight? Re:Call – this month’s pick for The Game Club – lets you pick apart the stories of the past to make the present better. Developed by maitan69 and published by Whitethorn Games, you’ll dive into the shoes of our protagonist who has the power to alter the past. Someone else out there wants that power and will do anything to take it away from you. Will you figure out who is following you, how you got these powers, and keep your story straight? We talk to the developer about what it takes to create a narrative puzzle and what he would change if he had the powers to correct the past.
Midpoint Save - 24 Killers
Sun, sea, and a dead body? I swear, this is a cozy game. Midpoint Save wades halfway into this month’s indie title, 24 Killers with the developer Todd Luke. In the game, you wake up in a cursed dead body on the shores of an abandoned military island. Free the monsters lurking in the depths of the silo, help them achieve their goals, and you may find a way off this slice of deserted paradise. We talk with Todd Luke about interweaving your past into the story, why the fishbowl sings, and what happens when a game you play completely changes your life – and the game you’re working on. Pick up 24 Killers today and join The Game Club to talk to other people about what you played, make some friends, and maybe you can also find a way off the island.