Paragons and Renegades: Morality ...
Explicit

Paragons and Renegades: Morality in Video Games

Explicit

Lore & Order: A Gaming Podcast by James Padley & Amrith Eldridge

Episode notes

What happens when a game gives you the freedom to be evil, and you just can’t do it?

In this episode of Lore & Order, we explore morality in video games, and why so many players (ourselves included) struggle to commit to the “evil” playthrough. From obliterating Megaton in Fallout 3 to sabotaging the Genophage in Mass Effect 2, the option is there… so why do we so rarely take it?

We dive into the psychology behind player choice: empathy for fictional characters, discomfort with cruelty, and how the games we play might actually reflect and shape our real world values.

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Articles referenced in this episode:

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Keywords
Video GamesMorality in Video GamesPlayer ChoiceImmersive StorytellingGaming EthicsRPG DecisionsEvil PlaythroughGood Vs Evil Games
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