Hot Zombie Summer: A Resident Evil Retrospective

Hot Zombie Summer: A Resident Evil Retrospective

by Logan & Keith
Resident Evil 4 (2005), Part 5: "You Say Tomato, I Say Ganado"
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But wait, there's more! We return for part 5 of our series on OG Resident Evil 4. We discuss the bonus content of the RE4 PS2 port (and subsequent editions) including Separate Ways, Assignment Ada, and the Mercenaries minigame. We also discuss Uber drivers, Biz Markie, and look into what the Black Eyed Peas have been up to lately. Time Stamps: 0:00-11:49 Cold Open 12:40-19:50 Episode Overview 19:50-41:55 Separate Ways Village Area 41:55-52:35 Separate Ways Castle Area 52:35-1:14:36 Separate Ways Gunboat/Island Area 1:14:36-1:17:40 Separate Ways Wrap-up 1:17:40-1:23:15 Assignment Ada and Mercenaries 1:23:15- End Final Thoughts (plus a Black Eyed Peas check in) ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our fifth of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!
Resident Evil 4 (2005), Part 4: “CPO: Chief Plagas Officer”
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In episode four of six on Resident Evil 4 (2005), Keith and Logan wrap up the main game with their foray into the game’s island area. The co-hosts critically reappraise this final portion of the game and, in doing so, talk revolutionary and leather daddy ganados, what the average garage door speed was in 2005, why Sadler wishes he was blogging, whether or not Ada is a 1.5 agent, and how Capcom made RE4 a stealth sequel to Nintendo’s Wave Race series. More germane to gameplay, this episode centers both Leon x Krauser fights (QTE knife battle and the Legends of the Hidden Temple fetch quest) as well as the endgame showdown with none other than Osmund Saddler, albeit in mutated scorpion form. Keith and Logan also ask if a degenerated regenerator (AKA the game’s Iron Maiden enemy) is just a generator. ** Time Stamps: 0:00-7:13 – Intro, reflecting on The Green Knight and the films of David Lowery, and an overview of the island 7:13-21:50 – Island Ch. 5-1: Storming the island, why regenerators are scary, RE4’s claw machine minigame, and reuniting with Ashley 21:51-32:24 – Island Ch. 5-2: Paper planes and lipstick kisses; Ashley drives a dumptruck; Las Plagas mind control; and “Our Plan,” in which Sadler explains everything on a scrap of paper 32:25-1:12:33 – Island Ch. 5-3: Fighting “It” AKA U3, Krauser, Krauser, Krauser! (and Ada), “Enough talk; die, comrade!”, casting back to Kim Jong Un, and big spoilers for Alex Garland’s Civil War 1:12:34-1:25:53 – Island Ch. 5-4: The return of celebrity / pop culture imitations, the life and death of Mike the helicopter pilot, and the gnarly nature of the Plagas removal machine 1:25:54-End – The Final Chapter: “Would you watch Leon in a Forrest Gump-style movie?”, final fight with Sadler, rocket launcher echoes of RE2, and wrapping up the base game ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our fourth of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!
Resident Evil 4 (2005), Part 3: “Bi-sexual-noculars”
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We’ve “jacked da line” with this episode of Hot Zombie Summer—this time focusing on the Resident Evil 4’s (2005) castle. Keith and Logan make the case for why the Castle of the 8th Castellan is the best area of the game, narrating their playthrough experiences with castle sieges, double Garrador fights, madcap mine cart action, and Crash Bandicoot-style running from a giant Ramón Salazar statue. The hosts also detail vital lore-building memos, recount memorable dialogue from this section, and explain why the castle’s sewer portion actually doesn’t suck. Other topics you won’t want to miss include: Keith revealing that he wasn’t aware of Shreks three through five Why HZS is the #1 podcast for celebrity misinformation What RE4 has in common with Mario Party Logan theorizing why Harrison Ford has never played twins in a movie Bashing The Lumineers The reason Logan and Keith aren’t GereHeads (as in Richard Gere) A brief discussion of Martha Stewart’s favorite catchphrase, “Aw, jeez” ** Time Stamps: 0:00-5:14 – Introductory banter and why we’re so high on the castle 5:15-29:14 – Castle Ch. 3-1: Entering the castle, Leon says “No thanks…bro” to Salazar, Water Room fight, and Ashley getting kidnapped (again) Saturday morning cartoon-style 29:15-1:01:43 – Castle Ch. 3-2 and 3-3: Digressions about LOST and The Bear, whether or not Toad from Mario is a minor, why the hedge maze is reminiscent of The Sims, flirty fighting with Ada, and the last thing Luis Sera hears in his life is his name being mispronounced by Leon 1:01:44-1:34:55 – Castle Ch. 3-4 and 4-1: Why playing as Ashley works; lava rooms, king and queen grails, and breaking news alert memos; Las Plagas armadura fight; “Your right hand comes off?” / “Die, you worm!”; and how putting a Verdugo sticker on the fridge would have been like a video game trophy in 2005 1:34:56-1:51:42 – Castle Ch. 4-2, 4-3, and 4-4: A bizarre introduction to Jack Krauser, the castle’s underground, Dos Gigantes, clock tower enemy rush sequence, and Salazar boss fight 1:51:43-End – Wrapping up: Why speedboats were big in the 2000s, Logan recalls a body swapping story from 6th grade, and previewing the island for our next episode ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our third of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!
Resident Evil 4 (2005), Part 2: “Exploding Barrels and an Interdimensional OSHA”
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Resident Evil 4 + summer in the Western Hemisphere = Hot Zombie Summer is in full swing! We’re back with episode two on RE4 (2005), and this time, we’re actually talking about gameplay in this playthrough of the village. After chatting about RE4’s initial scene setting, namely what happened to Umbrella and why Leon is in rural Spain, we talk through the major areas of the village—ranging from the first, iconic set piece to Del Lago to the end-chapter Bitores Méndez fight. Shenanigans ensue as Keith and Logan not only praise the game’s aesthetics and more action-oriented tone but also break down why arms dealer plushies would be bad, reflect on the Shinzo Abe assassination, and examine the place of socialist wellness coordinators and infinite harpoon technology in the world of Resident Evil. Just as critically, the hosts make the case for why the ESRB should’ve rated RE4 “M for Mature” on account of smoking and giant dongs. ** Time Stamps: 0:00-3:40 – Introduction and how Resident Evil 4 is kind of like The Fast and the Furious 3:41-25:18 – Opening cinematic and narrative; first encounter with the Ganados; RE4 control scheme; aesthetics and atmosphere of village 25:19-49:10 – Village Ch. 1-1: First set piece, casting Leonardo DiCaprio as Leon and Matt Damon as Sadler, and meeting Luis and Méndez 49:11-1:15:26 – Village Ch. 1-2 and 1-3: “What are you buying?”, Ganado hierarchies and politics, Del Lago boss fight, and RE4’s memo problem 1:15:27-1:52:59 – Village Ch. 2-1, 2-2, and 2-3: El Gigante’s Hulk jorts, rescuing Ashley, why Sadler probably turned to Kickstarter in the 2023 Remake, siege defense sequence with Luis and Ashley, and the Méndez boss fight 1:53:00-End – Wrapping up and previewing the castle for next episode ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. This is our second of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdays—every two weeks. Feel free to give us a like, share, or review; thanks for listening!
Resident Evil 4 (2005): "Paxton or Pullman?"
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It's our first episode on Resident Evil 4 and it's a doozy! We have a lot to talk about covering the development and release of the game, as well as the characters, gameplay changes, and our personal experience with this seminal action horror classic. Time Stamps 0:00-4:25 – Intro and Personal Memories 4:25-37:56 – Development Notes and History 37:56-47:45 – Release 47:45-1:40:08 – Cast of Characters 1:40:08-end – New Mechanics Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. We'll be back in two weeks to dive into the gameplay and story of the first main area of the game, The Village.
Resident Evil Ø, Part Three: "A Salute to Billy Coen"
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We wrap up our discussion of Resident Evil Ø, covering the final areas of the game, the Queen Leech fight, and the bizarre ending cinema. Finally, we discuss the game's legacy and what we would like to see (or not see) in a remake. Time Stamps Intro and Laboratory: 0:00-15:25 The Factory/Sewer: 15:25-38:02 Leech Fun Facts: 38:02-48:39 Final Boss and Ending Cinemas: 48:39-54:35 Final Thoughts, Legacy, and Remake Talk 54:35-End Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. We'll be back in two weeks and it's a big one as we'll be starting our long form discussion on Resident Evil 4. Thanks for listening!
Resident Evil Ø, Part 2: "Magic Mike XXL"
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We are back with part 2 of Resident Evil Ø! In this episode, we dive into the first major gameplay section of the game with the Umbrella Torture,,,uhhhh,,,Training Facility, the Basement, and the Church. We also discuss our feelings on Catholicism, Deadpool vs. Wolverine, and the Magic Mike trilogy. Enjoy and check out part one here: Resident Evil Ø: “Oops! All T-Virus” | Podcast Episode on RSS.com Time Stamps: 0:00-5:20 Intro and Latin Class 5:20-38:08 Umbrella Training Facility 38:08-1:01:05 The Basement 1:01:05-1:10:40 Escape/The Bat Fight 1:10:40-End Outro on Movies and Bumper Stickers. Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. We'll be back in two weeks with our next Resident Evil Ø podcast episode. Thanks for listening!
Resident Evil Ø: “Oops! All T-Virus”
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“This game actively pissed me off"—Logan "I would have quit the game if not for this podcast"—Keith Hot Zombie Summer faces its biggest challenge yet in Resident Evil Ø, the last of the Classic REs. In this first of three episodes on Capcom’s prequel title, the co-hosts narrate Zero’s complicated development cycle (shoutout to the Nintendo 64DD) and express their frustration with new gameplay mechanics: character zapping and leaving your shit all over the floor (AKA the removal of item boxes). After going deep into the bench of REØ’s cast of characters—did you know rear security S.T.A.R.S. member Edward Dewey’s favorite hobby was dancing?—we navigate the Ecliptic Express, the iconic and inexplicably old-timey train section of the game. After our protagonists Rebecca Chambers and Billy Coen escape the train, our recording ends with the first cliffhanger in HZS history. The co-hosts also talk about number sickos, why having wings would ruin your life, and possibly going into business together by launching a brewery called #hops. Later in the episode, Logan claims he’ll get an “Emerald Fennell = Resident Evil” tattoo if this episode hits 100 downloads. And Keith not only calls James Marcus “Lindsey Graham-coded” but also suggests Billy is “Nick Cave-coded.” ** Time Stamps: 0:00-4:06 – Introduction 4:07-14:31 – The nearly four-year development cycle of Resident Evil Ø 14:32-46:05 – The gang’s all here: Rebecca Chambers, Billy Coen, and the rest of REØ’s cast of characters 46:06-58:06 – The New Mechanics (not The New Pornographers) of Zero 58:07-1:11:11 – Waxing nostalgic about the Nintendo GameCube’s start-up sound, REØ’s opening cinematics and narrative, and the nü metal aesthetics of the game 1:11:12-1:45:00 – The Train: Meeting Billy, Leech Queen Marcus singing in the rain, giant scorpion boss fight, train puzzles (and dreams), and doing drunk math to pull the e-brake 1:45:01-End – Wrap-up, reflecting on what we’ve played so far, and outro ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. We'll be back in two weeks with our next Resident Evil Ø podcast episode. Thanks for listening!
Resident Evil (2002), Part 2: “The Ultimate Escape Room is Life”
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Episode two on Resident Evil (2002) is here. We complete the second half of REmake by traversing the residence, revisiting the Spencer mansion, and making our way through much-improved tunnels and laboratory. In our conclusion, we send the game off by chatting about its commercial reception, legacy, and whether or not the original should (will?) be remade for current consoles. As you listen, don’t miss Keith asking if Henry Winkler is relevant enough to have a pre-prepared obituary in the New York Times—or Logan’s introduction of a new potential Halloween costume idea in Jesse “The Gymnast” Ventura. More relevant to RE, the co-hosts spend nearly five whole minutes talking about whether or not the head of the blown-up Tyrant from the original Resident Evil: Director’s Cut was bouncing around and still talking after you rocket launcher him to smithereens in the finale (this is not in the REmake). The co-hosts additionally pose the question, “Do sharks conduct electricity better than humans?“ ** Time Stamps: 0:00-4:05 – Cold open + intro 4:06-28:02 – The Residence: Lisa Trevor’s shack, the Guardhouse, and the Aqua Ring. 28:03-40:12 – Return to the Spencer Mansion, “Should The Predator fight his dad?” 40:13-1:24:38 – Endgame: Tunnels, laboratory, and retcons / revisions in the ending (ft. Wesker exclaiming “Premature!”) 1:24:39-1:45:47 – Reviews, sales, and reflecting on the legacy of the REmake 1:45:48-End – Outro and post-episode banter ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. To see the video commercial for the REmake audio we played, go to this link: https://www.youtube.com/watch?v=Af7QJU2g14I. In two weeks, we'll be back with our first episode on Resident Evil Zero. It's going to be....something. Thanks for listening!
Resident Evil (2002): “Fast, Red, and Sometimes with Beards”
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We’re very excited to debut our first of two episodes on Resident Evil (2002) AKA REmake—arguably the best RE ever released. After discussing the development of the game, diving into Capcom’s controversial deal to make the Resident Evil franchise exclusive to the Nintendo GameCube, we highlight major changes from PS1’s original Resident Evil: Director’s Cut. In particular, we spend some time talking about the Trevors: George, Jessica, and Lisa, as well as why Crimson Heads are so terrifying. While we don’t play through REmake beat by beat in our 95-minute runtime, we make it through the Spencer Mansion in this episode before leaving off en route to Lisa’s Shack and the Residence. Other topics and questions include: Whether or not XBOX is the console of choice for ICE agents; Why everyone likely remembers where they were when Capcom’s Resident Evil, Gamecube-exclusive deal was announced; The origins of the phrase “Hoisted by one’s own petard”; What it’d be like if the first episode of House Hunters featured Lisa Trevor’s cabin; Is vaping postmodern?; and How Tommy Wiseau managed to finance The Room (hint: it involves Umbrella) ** Time Stamps: 0:00-20:44 – Intro, sixth-generation console politics, and the development of REMake for the Gamecube. 20:45-53:22 – Changes from the Resident Evil (1996): Narrative, dialogue, characters, gameplay, and controls 53:23-1:25:15 – Title screen, opening cinematic, and revisiting the Spencer Mansion—new areas, tasks, and all (graveyard, death masks, dog whistle and fishing lure puzzles) 1:25:15-End – Post-episode banter: Nosferatu and Dracula, Nicholas Hoult, Yorgos Lanthimos, and debating One Battle After Another ** Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music. Our look back at Resident Evil (2002) is a two-parter; new episodes will be released Wednesdays—every two weeks—so tune in soon for our wrap-up on REmake. Thanks for listening!
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