Episode notes
The show returns to discuss the narrative, voice acting, and sound design of the episodic Telltale game The Wolf Among Us. The conversation covers the player's agency in shaping the personality of Bigby Wolf, the impact of various moral choices, and specific encounters with characters like the Woodsman, Grendel, and Bloody Mary. The hosts also address the recurring technical issues, such as frame rate drops and crashes, that have persisted across the developer's titles. Additionally, the episode includes a retrospective look at the podcast's recent history and an introduction to the new recurring bonus segment, The Lunchroom.
Keywords
FablesThe Wolf Among Usadventure gamesBigby WolfTelltale Gamesvideo game design