Clojure Corner: Interview with Emil Bengtsson
Clojure Corner by Flexiana by Jiri Knesl
Episode notes
In today’s episode, we’re joined by Emil Bengtsson — builder, coder, maker of things. Creo, ergo sum. We had a practical and thoughtful conversation about software development, game development, programming languages, and the future of AI-assisted coding. 🎙️ Topics we cover:
- Clojure and practical software development
- The role of assets in game development
- Navigating time constraints in project development
- Challenges in testing and bug discovery
- The pitfalls of microservices
- Choosing the right game engine
- Balancing difficulty and fun in games
- Datomic vs. SQL and more..
Keywords
ClojureAI AI in development