Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares
Audio Logs by Daniel Richer & Dominic Caterina
Episode notes
In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6.
We dive deep into the design and technical aspects of game audio here, exploring how the team decided to tackle everything related to the creation of an immersive soundscape that works well across all its game modes, the legacy of the Battlefield series, artistic and technological aspirations, what it takes to work as such a large scale, and so much more. We even got some behind the scenes footage from the various foley and field recording sessions!
And before you even think ...