The 4D4 Podcast

The 4D4 Podcast

di Daniel, Kiyoshi, Samm, and Mikayla
Stagione 2

A Coping System

Banter: Samm poses the question to the gang what do we all actually do, like for fun, that isn't a TTRPG? Not-so-shockingly, we all enjoy games, creativity, and ways to express ourselves! Gameplay: Friends have been reunited. Information has been exchanged, some withheld, and future reveals planned out. The adventurers will finally leave the Old House Cauldrith to return again in 3 days. In the mean time, Zaddy, Verith, and Cael check-in to a new space and split. the. party. A red light district in a way you wouldn't expect, some chit-chat to learn of past friends, and societal knowledge of the 90 years. A more in-depth view of our character's motivations, their concerns, and how we all cope with such a development.

Long Overdue

Banter: Samm runs the show today wondering what the others enjoy consume in media, such as books and TV shows, but do not enjoy as part of a role-playing game. To start we have mysteries and true crime that puts Samm off because of how hard it can get when one is already highly focused on the role-playing or game itself. Daniel enjoys, but doesn't think it translates to TTRPGs well when it comes to main characters always knowing what to do. Always having a solution can keep compromise at bay and not be as much fun. Kiyoshi is on the same thought process as Daniel. Having characters that are overpowered can take out the fun of playing. Mikayla is a heist person that seems to fall flat and create too difficult of a table (not to mention it can bother the GM when things get delayed from above table discussions). Gameplay: We pick up right where we left off at the Copper Chimera. A drunk Zaddy, wondering Verith, and a now functional Cael. The party got some rooms and woke up the next day with a mission. Not only do our adventurers have to officially deliver the letter that had been carried for much too long but there is so much to learn in this decade. Old House Cauldrith is where we venture to first and remain for some time. A butler, a rightful heir, realizations brought to light, and someone from our past finds us once again.

A Blight Detour

Banter: In case you hadn't heard, we are all GMs and bringing those skills to the table when called upon. Maybe not without Daniel's role but we try our best. As GM's art tends to imitate art. We are inspired by what is around us, entertaining us, and sometimes it is hard to shoot from the hip in our private games. So what have we "borrowed" or used? Many references and flash backs later, you'll see sometimes our players are better at it than us. Gameplay: We take a pause at the table. Our last episode's cliffhanger left a lot to discuss above table. Daniel gives us the space to do that as he also takes a pause to take our, and our character's, thoughts and feelings into consideration. After Caelig's overwhelming happenings, we find a place to stay using more tablet directions. Autonomy, an experiment, and a bottle from Urtan awaits but WHEN are we? What has happened our adventurers have missed?

Envoys of Alteration

Welcome Back to the 4d4 Podcast Season 2!! Banter: Since we are getting back in the groove of it all, Daniel wants to make sure we start with a check-in to see if we are all still having a good time. We use the Stars and Wishes method to gauge the table. Kiyoshi loves a good time skip, and a good pantheon. He wishes to pick up the threads we left behind, the "unfinished business" as he describes. Mikayla also loves a good time skip. She is looking forward to see what has happened on Tavros. There was so much that happened during the ISS, the surface of this planet has her wishing to explore. Samm, yet again, stars a time skip (like everyone else) but mostly because they do this to others as a GM and are getting a taste of their own medicine. It is exciting, engaging, and they wish to see what happens next in the zoomed in part of the story. With so much anticipation, we almost skip Daniel. He stars the time skip since he has never done that before. He created a game, the ISS, and it built lore to the story we are paying. Time to enjoy the consequence of our actions. Gameplay: Our GM opens with a historical blurb. Perspective given to recording the earthly time passing. Then our characters are brought back to the surface. Water is everywhere. A shock to all but Verith, our resident swimmer. After we evaluate more of our surroundings, we gather ourselves just enough to make our way to a tower. A bell tolling 8 times in the distance. On the route to wherever we are, we see new things at every turn. Carts, soldiers, an entry gate, and many slates of stone. Caelig is worried to misstep with all that is new, Verith is ready to discover knowledge, and Z'adrah just wants to see the tower in the center of the city. From infirmaries to the icons, maps to old family seals, the journey has begun again. Let's Play Pretend!
Stagione 1

It Comes Down To This

Banter is all about the monsters we play, as well as the monsters we are as GMs. What do we think about that side of things? The combat, stat blocks, and creativity (or lack there of) are all aspects we enjoy but how it impacts the game is just as fun! This cavern, or rather large connection of chambers, are full of depth and mystery. Rapids, bridges, puzzles, and history. What is to come of this, or what is to come of us?

Foreign Body

Banter is all about the fun and whimsy nerdy gathering; the Renaissance Faire! Mikayla and Samm, who have each gone multiple times, put together descriptions for Kiyoshi who has never been! Daniel deems it like a Fantasy Con while the fair goers are a wide range of people, booths are set for all points of interest, and the themes bring the best of cosplay (foam axe and all)! Also shout out to Ron Cleveland. Our party is venturing into a rock cavern to find our caravans scout and have to hunker down for the impending sandstorm. Progressing in we not only see more sand and sketches adorning the walls, but a now dead scout…who drowned… Come along as we find our path through this puzzle.

Just In Sight

Banter today is actually about events going on around you! Specifically, Samm brings up Pathfinder in a Palace brought to you by The Game Theater, and their GM named Channce/Channcer which you can find on our Instagram. We hope to all go to Gen Con, PAX, game stores, and much more fun cons or public events together as a table! If you need or want anymore details about what you heard, check out or page or message us for information. A deadly choice is made by Z'adrah. It feels uncertain and dangerous, clearly leaving its mark on as he awakens. Verith, being worried and protective, tries his best to care for the wounds of those near. Caelig makes a deal, a threat, and treks on as we scout for the scout.

Death Comes at Dawn

For better or worse, banter this episode is brought to you by Samm. In a deeper, semi problematic manner there is a lot to grow up about with Z'adrah. Verith and Kiyoshi are stepping out to try things with others. Caelig and Mikayla may ignore problems but they both have to face them and will work through it together. Daniel and his laundry list of NPCs, characters, or otherwise are in it for the support. He sets things up for others in or outside of a party. Altogether we bring you this table and our lives within. The gang is in battle. They stay in battle. It is a lot of battle.

A Rock and A Hard Place

Banter is all about our regrets. As GMs, we have each done things for our players or table in such a way that really didn't work out. As players, we may have been the problem once or twice. From being green to all things game master to being giddy and we should have asked more questions, please learn from us. Continuing on this intense travel with our caravan, we pull a double shift. Experiences with the terrain leave Z'adrah bruised. A skirmish with creatures we know little about prompts Caelig to clean his armor again. And as we fall back to formation, Verith makes sure there is time for some 'getting to know you' chatting.

Everybody Bleeds

Banter this episode is a bit of a call back as we all discuss public game store ttrpgs with strangers, in-person games with friends, and online virtual tables. Do we all feel the same way? What is our experiences or preferences? The Bleeding Cliffs comes with mystery and as the caravan comes to a stop for the day, our party finds themselves in the presence of alchemy. Interest from Verith has peaked, Caelig proves to be a wise barterer, and Z'adrah is excited for unconditional applause.
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