Solo RPG Actions

Solo RPG Actions

di Solo RPG Voyager
Stagione 3

Against The Odds, Against the Wind

The finale of Against the Wind has arrived, and the fate of Bellhold hangs in the balance. With the mystery of the curse, the origin of the legendary swords, and the true threat of the Great Gales finally converging, Morris faces an epic conclusion where gods and mortals collide.

What If Kraxian Was With Morris?

The Solo RPG Voyager becomes the Watcher as he asks the question of what'd happen if the Sorcerer of the Abyss stuck around after he was used to scare the Fae Ring Enclave...
Stagione 4

Passed The Journal Along And Created Siren Head

Esplicito
Join the Voyager as he tells a dark story of two mechanics who grew obsessed with completing an organ grinder... Even if it means grinding organs...
Stagione 5

Making A Murder (of Crows)

The Solo RPG Voyager hatches some Corvids to take flight in a new campaign...

Go for the Eyes, Crow

In order to prevent a god's wrath from destroying a village, Carrie the Crow must peck out a centaur's eyes.

The Crows Don't Wanna Wait For Their Lives To Be Ordered

The Corvids enter the Gothic age as they are tasked to escort a badger to the high elder Crows. However, the elders have their own plans for them...

Breaking into the Eerie Castle

Tasked on a simple training mission from Mr. Badger, Dawson and Creek break into the Eerie Castle where their treacherous elders reside...
Stagione 6

You Had One Rojob

Wanting to learn how to play the classic Star Wars RPG, the Voyager enlists the help of Rojo Barant... And finds she's kinda incompetent in fighting off the Empire
Stagione 7

Jedi Cleaner

Continuing the Star Wars saga, we play... Well, Star Wars Saga. Or rather, read the massive indepth D20 adaptation to the beloved franchise.
Stagione 8

Reading Delta Green's Deep Lore

The Voyager begins a game of Delta Green, but is too distracted with the crazy timeline that makes up the lore of Delta Green.
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