Brian Fleming — 28 Years, Four Co...

Brian Fleming — 28 Years, Four Consoles, One Studio

re:Play with Greg Off di Gregory Off
S1 · E8
11 ago 2026
01:26:40

Note sull'episodio

Brian Fleming co-founded Sucker Punch Productions in 1997 with five colleagues from Microsoft and spent the next 28 years helping build one of PlayStation’s most celebrated first-party studios.

In this episode of re:Play, Greg and Brian trace the full Sucker Punch story, from self-funding Rocket: Robot on Wheels and nearly losing it all, to Sly Cooper, inFAMOUS, and the studio’s acquisition by Sony.

Brian shares how a few paragraphs about the Mongol invasion of Tsushima sparked Ghost of Tsushima, why the studio embraced a new protagonist for Ghost of Yōtei, and what nearly three decades inside the PlayStation ecosystem taught him about creative autonomy, taking creative risks, and leading a studio through multiple console generations.

They also discuss Brian’s decision to step down after 28 years, making room for a new generation of leadership, the relationship between Sucker Punch, Naughty Dog and Insomniac, and why his advice to his younger self is simple: just ship games.

Plus, Brian reveals the game that changed his idea of what was possible: Metal Gear Solid.

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games industry
game development
video games
game design
game marketing
gaming podcast
developers and designers
AAA games
indie games