Note sull'episodio
Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what Steam could do to help players navigate the volume of content on offer.
https://criticalmovespodcast.com
Parole chiave
RTS GamesStrategy GamesStrategy GamingReal-time Strategy4X Games4X GamingTurn-based GamesTurn-based GamingMultiplayerSteamSteam Next Festindieindie gamesindie dev